Batman: War Games, Act One
Chapters: Batman: The 12-Cent Adventure #1, Detective Comics #797, Legends of the Dark Knight #182, Nightwing #96, Batman: Gotham Knights #56, Robin #129, Batgirl #55, Catwoman #34 and Batman #631
Creators: Written by Devin Grayson, Andersen Gabrych, A.J. Lieberman, Bill Willingham, Dylan Horrocks and Ed Brubaker; pencils by Ramon Bachs, Pete Woods, Brad Walker, Mike Lilly, Al Barrionuevo, Guiseppe Camuncoli, Sean Phillips, Paul Gulacy and Kinsun; inked by Paul Fernandez, Rodney Ramos, Nathan Massengill, Troy Nixey, Andy Owens, Francis Portella, Loenzo Ruggiero, Sean Phillips, Jimmy Palmiotti and Aaron Sowd.
DC Comics, color, 12 cents-$2.95 each
So? One of the things monthly superhero comics could do really well is this sort of “megaevent,” in which a storyline plays out over a few dozen comics published over a few short months. The problem is that it’s very hard to pull off well with so many writers, artists, characters and commercial limitations involved. Kicking off with a promo comic in Batman: The 12-Cent Adventure #1 (and yes, it really does cost only 12 cents), War Games finds Gotham City’s ganglords gathered to a mysterious meeting that goes wrong and blossoms into a citywide gang war. Most of Act One features Batman and his ever-growing cast of Gotham City collaborators try to maintain order, save lives and get along with each other and culminates in a shootout at the high school attended by former Robin Tim Drake that’s a great action piece and sets up act two quite well. Getting there is a bit of a problem as there’s several issues of mostly action scenes in which the plot moves along slowly. Also, with so many characters besides Batman having their own solo books, Batman becomes just one member of a team. Yeah, Batman’s the leader, but with so many other characters needing their moment in the spotlight he's much less interesting than when he’s the lone soldier fighting a one-man war on crime. For all the commercial limitations it has to deal with, this is as well-written and well-drawn megaseries that has some nice moments, but it's a lot of work to get them. Megaseries are a great idea, but until one is published that takes full advantage of the quick publishing schedule to tell a compelling, fast-moving and large-scale story with no padding, fans will rightfully have to be more than a little skeptical about the hype surrounding huge comics events. Grade: C+