Say hello to “Kodu.” It might look familiar. Kinda like Sackboy’s little brother.
At tonight’s pre-CES keynote, Microsoft unveiled a new "game creator" (their term) that will look pretty familiar to anyone who follows the videogame world, or pays attention to Sony ads.
“Kodu” is, as Microsoft entertainment president Robbie Bach describes it, a way to "empower everyone, the entire breadth of our audience, to create their own games."
What does it look like? Well, it’s an accessible, adorable application that lets regular people design and share their own own videogame levels. Microsoft can protest as much as it wants, but in the big picture, it's about as distinct from “LittleBigPlanet” as avatars are from Miis.
The most obvious difference, however,
is that "Kodu" is 3-D. It's not just a platformer. In the demo that
Bach did with a 12 year-old girl named Sparrow, the game she created in
her little 3-D world was essentially fetch, in which two robots tried
to get objects spit out of a machine and return them to a spot for
points.
Watching Sparrow create the game, it's largely based on equations (like the ones on the right). Telling the factory that every 10 seconds it spits out a new item, for instance. When I say "equation," I mean you're literaly using + and = signs to make in-game rules.
The menus are still tricky (just like in "LittleBigPlanet," you have to navigate through a lot of stuff), but it's a language that anyone who graduated elementary school can probably understand.
Unlike "LittleBigPlanet," "Kodu" isn't the result of years of work by a development studio. It came out of Microsoft R&D, where it started as a way to help teach kids how to program. Because it's not a "game," per se, it won't come with a rich campaign or, I'm going to guess, arch voiceovers by Stephen Fry.
It's coming in the spring and it'll be downloadable. Microsoft hopes to use it to fuel lots of user creations on its Community Games channel, though it's not clear if there will be a rich social community a la "LittleBigPlanet" (rating, tagging, etc.) or if users will just be sharing the games they create with friends.
"Kodu" is definitely not a "LittleBigPlanet" killer. Sony's game is inarguably the richer experience. But Sony will no longer be able to claim it has the only console with an accessible and intuitive level builder. And based on what I say, "Kodu" may even offer a few tricks that make videogame building even simpler than "LittleBigPlanet" has shown us it can be.















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Posted by: Powerlevel | July 07, 2009 at 11:07 PM