Nintendo may have a huge hit on its hands.
The Nintendo 3DS – the company’s Hail Mary pass to turn
heads away from the Apple juggernaut is a rare thing that seems able to live up
to the hype – coming through on its promise to provide stereoscopic 3D without
glasses and producing images that pop as much as they do on the majority of 3D
TVs on the market.
It’s something that has the potential to shake up the gaming
industry (and I say this as a doubted of the gaming/3D movement). Just as
importantly, though, it could also mark an expansion of Nintendo’s interests
into the non-gaming world. The company, at its E3 press conference Tuesday,
hinted the 3DS may also become a portable 3D movie device. Though it announced
no specific plans, Nintendo is showing trailers from films from Warner, Disney
and Dreamworks.
“In case of the Nintendo 3DS, we are hopeful and anticipate
it to have a large installed base as soon as we launch the system,” said Iwata
in a post-presentation interview. “Nintendo is going to be in an important
position to provide a device that may be able to show 3D movies with such a
large installed base. … For the movie studios, we thought this could become a
good business opportunity.”
There are still a ton of unanswered questions about the
device. Price and street date were not announced – and will not be made public
at E3. And the company is not discussing any of its tech partners – including
who is making the 3DS screen.
The system will have heavy support from third-party
publishers in its early days. Over 20 companies have vowed to create games for
the 3DS, bringing several of their biggest franchises, including “DJ Hero” from
Activision, Konami’s “Metal Gear Solid” and Capcom’s “Resident Evil” games.
But many of those third-party games aren’t being shown – and
most of the ones that are here are not playable.
The 3DS itself is the same size as a Nintendo DSi. It will
be equipped with a 3D camera built in, will be backwards compatible with all
titles from the current Nintendo DSi handheld system and will have a gyroscope
built into the system, giving it the same ‘tilt’ functionality as an Apple
iPhone.
A slider along the right hand side of the system allows
users to turn the 3D effects off if they chose – or lower the intensity. A
second screen will be touch sensitive, offering some consistency from the
existing DS system – which has become the best selling hardware in the video
game industry’s history.
To get the most from the effects, you need to look directly
at the screen. Viewing it from a slight angle tends to skew the 3D effects. It’s
an annoyance, but not a big enough one in a short time with the 3DS to distract
from its positives. Whether that would become more frustrating over long use is
hard to say.
The system is due no later than the end of March 2011 – but
many show goers are still holding out hope that we’ll see it on shelves before
the holiday season.
Asked if this was possible, Iwata just smiled and said he wasn’t going to answer that.
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