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Kane and Lynch sold 1.4 million units -- A point for EA's John Riccitiello

Kanelynch Buried in its restructuring statement was this bit of data from Sci/Eidos: Kane and Lynch sold 1.4 million units.

That's a solid, though far from spectacular, worldwide performance for a game that got very mixed reviews (though I personally thought it was great).

However Sci said it could have done much better. "We believe it could have sold more had we optimised the opportunity," it said in a statement.

Given Sci/Eidos' size, of course, it can only "optimize the opportunity" so far. Which was exactly one of EA CEO John Riccitiello's arguments last week as he explained why Take-Two would do better as part of his company."I wouldn't change a line of code in 'Bioshock,' and the same goes for 'GTA' and 'Max Payne,' " he said. "What we would do is sell more of them. Given our scale, we have substantial operations in places we don't believe they have ever visited. ... That allows us to sell more software and do so more efficiently."

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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