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Katzenberg: Videogame sales are hurting DVDs

Just finished covering earnings for DreamWorks Animation, but I got an interesting tidbit for Cut SceneShrekthethirdposter readers as well.

We've all heard theories that the rapid growth of videogames is impacting consumption of other media, particularly movies and TV. There's little in the way of causal data, of course, only assumptions.

Turns out DreamWorks Animation CEO and Hollywood veteran Jeffey Katzenberg (co-founder of DreamWorks SKG, former head of Walt Disney Studios) agrees. On a conference call with analysts today, he blamed videogames in part for the soft performance of "Shrek the Third" on DVD compared to "Shrek 2":

Competition at retail from other sources such as videogames has had an impact on the overall homevideo market and on the performance of individual titles including "Shrek the Third."

Of course DreamWorks is well positioned to recoup some of those losses thanks to its deal with Activision (Blizzard). This year not only does it have games tied to the release of May's "Kung Fu Panda" and November's "Madagascar" sequel, but a second "Kung Fu Panda" game for the fall tied to that film's DVD release.

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Comments

josephine

Kung Fu Panda Gamess ??

buy goonzu gold

It is the goonzu gold which make me very happy these days, my brother says goonzu money is his favorite games gold he likes, he usually buy some goonzu online gold to start his game and most of the time he will win the buy goonzu gold back and give me some cheap goonzu gold to play the game.

Tridus

It couldn't possibly be because it was a really terrible movie compared to the first two?

No, definitely not that. Blame video games!

BlackRabbit

Man, and here I was thinking that to be as big a name in the company he works for as he is, the man needed to be intelligent...

Mark

There have been signs that games are eclipsing the film industry for awhile. Wasn't the weekend that Halo 3 was released the worst box office weekend ever?

P.S. Nice spam.

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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