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George Miller working with God of War's Cory Barlog on...?

Newsweek blog "Level Up" is reporting that Cory Barlog (top right), the director of "God of War II" whoBarlog_2 recently left Sony in the middle of development on "God of War III" and the recent PSP spin-off "Chains of Olympus," is now working with George Miller (second on right), director of "Mad Max," "Happy Feet," and Warner Bros' upcoming "Justice League, on "one or more videogame projects."

No info on what they are, or how the two are collaborating. "Level Up" editor N'Gai Croal is being a huge tease and making us wade through enjoy reading an extended interview with Barlog in two parts. There's no specific information on the project yet, though it is very interesting to read what Barlog has to say about the frustrations of being a successful videogame director vs. film director. For instance:

In the film industry, you make one movie, one movie that's successful--it doesn't matter if you've done anything prior to that--you make one movie that's successful and everybody loves it, at that point you are bankable, marketable and you have your choice. You have an idea, people want to move with you on that, you know you have the opportunity to work with many more people of a higher stature and increase your audience. With the game industry, you make ten games and people are still like, [skeptical voice] "Well, yeah, I don't know. Maybe, maybe it's good."

Tomorrow, "Level Up" will publish Croal's interview with Miller, includingMiller_3 details on just what the project is. A lot of film directors talk about getting involved in videogames but never end up doing much (Steven Spielberg and John Woo being the notable exceptions), so I'll be on the lookout not only for what Miller and Barlog's project is, but also how far along they are in actually making it happen. And is it just an idea on paper, or something with money and a development team behind it? Hopefully we'll have the answer tomorrow.

Level up post. Interview part 1. Interview part 2.

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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