Guest column: Why Hollywood isn't actually pissing all over our favorite games
[Note: Screenwriter Justin Marks, a friend of The Cut Scene, is back with another guest column. This one, cross-posted on GameSetWatch, is about why Hollywood's relationship with the videogame world isn't nearly as dysfuncational as many people think... and why we could see some good movies based on games coming soon.]
I
remember when the new STREET FIGHTER movie was first announced. The
internet went ballistic. And not necessarily in a good way.
On the very same day that someone was green-lighting a reboot of a franchise already believed to bear
the mark of Jean-Claude Van Damme, Peter Jackson announced that his adaptation of HALO, a daring game series, was being
dropped by the major Hollywood studios. Boy, these guys just can't get
it right. They dump HALO and give us another STREET FIGHTER movie.
Unbelievable.
Well, to quickly answer this criticism in biased
terms, STREET FIGHTER isn't your ordinary game adaptation. It's a
gritty, realistic character piece (if I don't say so myself) that just
happens to use characters taken from a video game. All hype aside,
it's going to be a very different game-to-movie adaptation and I urge
everyone to go see it when it comes out next year.
But I don't
want to talk about STREET FIGHTER right now. It's worth discussing
because I genuinely believe the producers on that film got it right,
but maybe in another column. For now I want to address a much larger
issue that faces the gaming community... how to deal with this
perception that Hollywood is pissing all over our favorite properties.
The
relationship between games and movies is a tough one. I've seen it
firsthand. As a lifelong gamer who was fortunate enough to find a
corner in the screenwriting community, I've often straddled both sides
of this fence.
For starters, and I hate to say this, but the
fanboys used to be right. There was a time when the movie business
just didn't get video games. No one had yet grown up on them.
Filmmakers saw games as inane and often shallow experiences that
didn't deserve serious treatment. Thinking back to DOUBLE DRAGON or
SUPER MARIO BROTHERS (shudder), it's not hard to see what the problem
was. The users of these games were pre-adolescent children (or
teenagers who acted like them), so why should we make a serious movie
for them?
But things have gotten better over the years. A lot better. Contrary to the message-board-driven fantasy that "Hollywood is screwing up my childhood," this mystical "Hollywood"
is actually a real place, filled with executives and creative people
who are now young enough to have grown up during the Golden Age of Nintendo. I know this because I work with these people every day and play with them on Xbox Live every night. I call it the Nerd Hollywood. They're genuinely smart people. And they genuinely want to make good movies.
For
an analogy, think about the state of comic book movies a little more
than ten years ago. Before BLADE came out, nobody believed that comic
books could be taken seriously. Now we have franchises like X-MEN and
BATMAN BEGINS. That's because the people making those movies grew up
on comics and knew they should be considered an adult medium. The new
generation had taken over.
And that's what's ready to happen in
the world of game-to-film adaptations. I'm not saying you should
expect MARIO BEGINS in theaters anytime soon, but the time is upon us
for some hot and heavy game movies.
And yet here's the rub. The
gaming world isn't holding up its end of the bargain. Fans (and
publishers, to some extent) are still resisting Hollywood with territorial reluctance, thinking that if they give away a game's rights to a studio, Hollywood
will inevitably "piss all over our childhood." Part of this is because
there's been a past pattern. That's fair. But it's also because the
game community fundamentally believes filmmakers just don't understand
why games are so great, and if they would only directly and literally
translate a game to film, it would succeed beyond all expectations.
Frankly,
in the case of most games, this is just not true. We all need to take
a long look in the mirror and realize that there are very few
mainstream game franchises that could stand next to the best comics of
the 1980's, or the best movies ever. And yes, SHADOW OF THE COLOSSUS
and PORTAL are hands-down better than most anything out there, but no
one is playing those games. What is the mainstream audience playing?
HALO 3.
So let's talk about HALO.
First
of all, I love the HALO franchise. Master Chief's action figure is
sitting on my desk right now as I type. For any doubters out there,
simply click here. HALO is the gold standard for our community. Ethereal, epic, with
great setpieces and some wonderful aesthetics. We should all be so
lucky as to make a game as good as that.
Master Chief has been
trying to make it to the big screen for a few years now. I've read the
scripts.
Some of them aren't bad. But Hollywood, even Nerd Hollywood, has failed to green-light this film. And it's not like they're throwing a bunch of hacks at it. We're talking about Peter Jackson. He's no slouch. If they won't make HALO with Peter Jackson producing, clearly Hollywood is just out of touch with what the world wants, right?
Think
of how great a HALO movie would be if they made it exactly like the
game was (which is part of the deal Bungie has fought for). Imagine
showing up to the theater on Friday night
to see the first showing. Fade in. Outer space. A giant star cruiser
sails into frame, dropping from it a flying convoy that descends into
an alien planet's outer atmosphere. We touch down in a foreign world
and the door slams open. Badass space marines jump out, pulse rifles
locked, cocked, and ready to rock. They engage in some funny banter,
then march into a futuristic complex built by a community that's since
disappeared. After a few suspenseful minutes of "what the hell
happened here?", the creatures start appearing. Nasty aliens, who
don't take no for an answer, begin to tear the space marines apart. A
wild gunfight ensues.
Sounds like a pretty cool movie, right?
That's because it already was a movie. I just described the opening hour of James Cameron's ALIENS.
Ready
for some heresy? As great a game as HALO is, and as much as it
deserves to be a true benchmark for this industry's success, when you
take away the awesome gameplay and reduce it to character and story,
we've really seen it before. Don't start screaming on the message
boards yet. Take a long, hard look, because this is true of a lot of
popular games out there. On a story level, they often take place in
familiar worlds and lack the character work (read: compelling enough to
make a movie star want to be in the movie) that would elevate them
above the level of a good genre film.
Peter Jackson
probably has a bold vision for HALO, but he's going to have to do some
bold-re-envisioning to make it work. The standards that make a good
game (complex sci-fi world, silent hero, more emphasis on repetitive
action) are not the same standards that make a good movie. Neither
standard is inherently better or worse --- they're just different. And
that means a film adaptation can't just be a carbon copy of its source
material. It has to be inspired, sometimes with new ideas. To inject
these new ideas, the filmmakers risk pissing off fans who want the
movie to be exactly what the game was. And thus begins message board
backlash. Hence the Catch-22.
Why
does the movie have to reach more than just the gamer audience?
Because movies cost an awful lot of money to make. HALO alone would
cost roughly $200 million. To gain its gross back, you'd have to
generate about half a billion dollars' worth of revenue. HALO 3, the
game, made $170 million in 24 hours. Break that down and it comes to
roughly 2.8 million rabid fans lining up to buy it. Multiply 2.8
million fans by the average cost of a movie ticket, 10 dollars, and you
have an opening weekend of $28 million. Let's even be generous and say
half those guys brought a date. $40 million opening weekend. Spend
$200 million dollars on that and you're looking at one of the biggest
flops since ISHTAR. People lose jobs. Game over.
If HALO were to be a success --- and Peter Jackson's
a smart guy, he knows this --- it's got to be more than a genre film.
It's got to appeal to a much bigger audience than just us hardcore
gamers. Girls have got to see it. Our parents have got to see it.
They've got to see it twice. And take the whole family.
So how do we solve this problem?
We've got to look at adaptations as what they are... an opportunity to adjust the source material to suit it to a new medium. A chance to take a great game and make it into a great movie. That means as a game community, we've got to be open to new ideas being applied to properties that we consider perfect as-is. And as a film community, we've got to be willing to take more risks. To believe that a game should be considered art, and that a movie should honor that.
And hey, I may be biased, but I think the new STREET FIGHTER movie is the right start. Maybe in a future column we can talk about other qualities I believe would make for a good game-to-film adaptation. For now, just consider me a self-promotional jerk.
Variety video games reporter and reviews editor Ben Fritz tracks the business of games and their intersection with Hollywood.
why do so many games go so light on character and plot? Is game play all that matters? If a comic book can create compelling characters and be well recieved, why not a game?
to possibly answer my own question, I wonder if the team leads are fixated on only one part of a larger equation?
Thanks
Michael
Posted by: michael | June 02, 2008 at 01:47 PM