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Gore Verbinski talks about directing the Bioshock movie

Bioshock Lots of people in Hollywood have been itching to make a "Bioshock" movie pretty much since last August, as I wrote on here a few months ago.

Finally, that interest has turned to reality. Universal has struck a deal with Take-Two to make the "Bioshock" movie. "Pirates of the Caribbean" helmer Gore Verbinski will direct and produce. "Aviator" and "Star Trek: Nemesis" screenwriter John Logan will adapt.

If you haven't read it yet, get all the details in my story, which runs in tomorrow's Daily Variety and is already online. There are a lot of details there about the financial terms, how it's connected to the "Halo" movie, the key players, how the deal came together, etc., that I won't repeat here. Seriously, just read it.

For Cut Scene readers, however, I have more. Are you wondering how Verbsinski is going to treat your beloved "Bioshock?" Why he wanted to make it into a movie? How much he's collaborating with the game's creative director Ken Levine? I got on the phone with him today to get you guys some answers. Enjoy, and share your thoughts in the comments.

Me: How did this come about? What first got you interested in "Bioshock?"

Gore Verbsinski: I was hanging out a lot with Ken Levine talking about gaming in general and I heard from Ken directly that they were thinking about making a movie.Verbinski_gore2

Of all the games out there, I think "Bioshock" is the one that's the most engaging. I think the whole utopia-gone-wrong story that's cleverly unveiled to players is brimming with cinematic potential.

Me: It's pretty obvious that the game has some amazing visuals that might look great in a movie. What about the story? Do you want to carry that over as well?

GV: Fans of the game will not be disappointed. Of course, it's just like anything else that you adapt. If you create a film from a game you have to break some of the game's rules and do the best job you can, because they're completely different. We can’t possibly put 30 hours of gameplay into a two hour movie. So we have to make some tough choices.

We want to take all the strengths from the property. Of all the games I’ve played, this is the one that I felt has a really strong narrative.

Me: Given all the effects that might might be involved, do you see this movie being as big and epic as "Pirates of the Caribbean?"

GV: I don’t think it'll be on that scale. Of course, with "Bioshock" there are no locations I can go to. We have to build it. We'll cleverly use matte paintings and all the technology we have to achieve a great deal of scale without actually building everything.

It's a much more intimate story than "Pirates." Although its an adventure, it’s a dramatic adventure. I see it more along the lines of "Blade Runner."

Me: You obviously have a relationship with Ken Levine. How involved do you expect him to be with the film?

GV: Right now I'm talking a lot with John Logan about it. But Ken and I speak on a regular basis in terms of what characters we feel are working well and where he feels things should be different in a movie. This is a great asset to pick up the phone and call. He has been very open to it. I look forward to continuing that relationship.

Littlesister Me: The game has some very disturbing moments that present moral choices to the player in the form of the Little Sisters. How much of that do you want to present in the film?

GV: I think we'll go right up to the edge with the Little Sisters. I don’t want to soften it to the point where the core audience feels betrayed. At the same time, the gameplay is completely different than it will be for an audience watching.

The movie audience’s imagination is a lot more graphic if you let them imagine it. We'll have to be really clever with that.

Me: So given that, do you expect the movie would be rated R just as the game was M?

GV: We're prepared to make it an R-rated movie. I don’t intuitively see it as PG-13. The content and the graphic nature of the story itself is smarter than that. It's not for young kids.

The utopian references and the way the characters and world are drawn in that delightfully inspired Jules Verne and Ayn Rand style places the film in a more elevated realm. It's the realm of a graphic novel. It has to have that edge.

There's sort of that "Manchurian Candidate" psychological element in there as well.

Me: So should we expect to see a lot the same settings from the game?

GV: I hope we can take it to the next level. It's one thing that I think probably will change for the better. But only in the sense that in gameplay, everything's smaller because you have to build it all so players physically do things like ascend stairs. In a film we have time cuts. So we can make the places a little more vast and less claustrophobic

Me: Any thoughts on how you'll make the Big Daddys? Will they be CG created or can you make costumes?

GV: We could go either way. Typically when you get too burdened with animatronics, it slows down filming, especially knowing what we can do these days with computers. That being said, there's no substitute for an actor reacting. It's always a delicate balance. We'll probably end up with a hybrid.

Me: So is this the next project you'll be working on? When do you anticipate starting?

GV: I'll be starting to work on it immediately as soon as we get a script  that's worthy. We'll then move actively into pre-production. I wouldn’t put a time schedule on it so much as to say I'm jumping in with a full commitment.

Me: Will you be talking to the folks developing "Bioshock 2?" Do you see any crossover between the two or are you focused on the first game?

GV: The only crossover will be ensuring that we don’t do anything destructive to the IP.

Me: Since it's a first person game, we don't get to know the protagonist that well in the game. What are your thoughts on the main character of the film?

GV: I think ultimately he has to do with the concept of free will. We will be designing him on that idea. It will be a character who adamantly believes he does have free will.

Me: You recently spoke at D.I.C.E. and seem to be getting very interested in videogames in general. Besides the "Bioshock" film, are you interested in moving the other direction and getting more involved in making games?

GV: I’m continually fascinated with videogames as interactive entertainment: this idea that the audience is the protagonist. I think there is a whole form of narrative ready to be born.

It has been fun talking to different designers, going to Blizzard, meeting Ken. I hope to make it up to Valve. "Portal" is one of my favorites. For now, it's just an open dialogue about how far we can push this thing. 

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Game movies are not always good, but i have to say that there have been some gems! Hopefully a bioshock movie can be just great, we're always hungry for more bioshock! Good food for though to wonder what would be the story though, if it sticks with the game or if it's just in the same place.

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When Bioshock was not a game, only a movie, i'd imagine it to be one scary ride. It could be worth anyone's money. So how will this appeal to others interested in the chills, and fans of the game, still sticking to the story? This is a shooter game, but with intense story. Wow this is some great furniture and this furniture site features a huge selection of wrought iron furniture, bar stools, bedroom furniture, dining room furniture, living room furniture, kids furniture, children's furniture, bunk beds and discount furniture.

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you guys not to host it on the ps3 i know you will anyway for the profit margin and probably minor differentiated gameplay but dont try to add on to the graphics and improve upon.

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It's like saying Nvidia please don't make a new graphics card because if you do, my games are going to look worse in comparison to it. they're not selling out. I have a 360, a ps3, and a nice gaming pc.

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Things you've got to worry about with this. Bioshock offered the player of the game many choices, and you are free to play however you'd like. One big moral choice of the game, was harvesting or saving the little sisters. How does that work in a film? The character of the film needs adam to stay alive in Rapture. Needs to adapt. How will that be played out? And about the hypos of the game, eve and health packs, will the character do this? Things need to be explained that way people who've never played the game can understand. If Bioshock was not a game, only a movie, i'd imagine it to be one scary ride. Worth anyone's money. So how will this appeal to others interested in the chills, and fans of the game, still sticking to the story? This is a shooter game, but with intense story. Compelling and powerful, moving,inspiring. If this movie sucks, that'll ruin the games...

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What the hell is wrong with some of you people. who cares if they put bioshock on the ps3. It's not going to affect you in the slightest bit. It's like saying Nvidia please don't make a new graphics card because if you do, my games are going to look worse in comparison to it. they're not selling out. I have a 360, a ps3, and a nice gaming pc. I got bioshock 1 on the 360 and i am getting bioshock 2 on my pc when it comes out because it's going to look better on it. If take two wants to put in the extra effort to put it on the ps3 then who the hell are you to say no take two you can't do that. They are not asking you to make it for the ps3. Please give me one valid reason!

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hope they have the audio journels and please be not so r-rated to the point of looking phoney I hate movies that go over the top on gore.

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I think bioshock should be destroyed by a movie. It's the fact that it's based on your choices and your mistakes because watching wouldn't do the game any good

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i think that a film of bioshock is going to be exelent and at least now people who i know(adults mainly) who don't appreciate games that much can see how cool it really is.

i see first person games as, films where YOU are acting/playing the part how YOU want and thats what most people don't understand about games and so hence i hope this will make them open their eyes and see how cool games are.

i hope the story line will change a bit but i don't think they should make the story line too difficult to understand either. Gore Verbinski should do a good job anyway (i put my faith in him).

it needs to keep the old, whethered, crumbling and really really amazing look.

good luck.

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I think you should add a lot of blood and gore like the main character watching someone fight a big daddy then seeing how strong they are try to conquer one himself by studying them cuz then it goes into sort of and adventurous perspective as you watch everything advance. and yes you do see the character from bioshock its in the menu where it says press start just let it go idle for a while well that's how it is on 360. and i go with Jackie's telling you guys not to host it on the ps3 i know you will anyway for the profit margin and probably minor differentiated gameplay but dont try to add on to the graphics and improve upon it to the ps3 cuz that will leave alot of bioshock fans with the 360 and pc yes as jackie said betrayed and you probably don't want that do ya buddie =).email-ilovecheese117@hotmail.com hey email me your ideas or anything about bioshock basically i'm a diehard fan and i would have got 1000/1000 gamerscore from it but behind my back my little brother sold it and bought rattatouie i know wtf ey but he said shutup it's not your game oh welly though i guess i'll go get a new one but i'm still pissed off for the fact that he sold it to gamecrazy for like 10 bucks.

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Yeah, Edward Norton rules! Hes the right man for that!

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please! dont make bioshock for ps3! it sould stay on xbox 360!
exclusive content is very unfair, alot of bioshock fans that have xbox 360 and/or pc will be very disapointed. no one wants bioshock on ps3! please cancel it! oh yea! about the movie. i hope it kicks ass!

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sander cohen sould be played by jim carrey! i think it would be a perfect role. the big daddys sould be cgi animation. i dont care which actor will play as jack, at least it doesnt show his face in the movie, because it never shows jacks face in the game. would you kindly not screw this up?

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i think that the movie should use unknown actors because famous actors tend to detract from the story.
to make you really believe it the actors have to be unknown.

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Edward Norton wouldn't be good for this movie, I like edward norton because he is good drama charcter, not really a say-nothin kind of actor. I would say Rupert Evans would be a good Jack.

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I like the opinions from gv so far. what about radio messages? is jack not going to be the only one left in rapture.

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Bioshock was a masterpeice in every aspect of the game.

Bioshock in itself, was really and interactive movie so I really hope they do it justice

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Hi,
I agree with corey and it should be implemented.

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yeah Derek what you said now that could be a good character for the movie.

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Im thinking if your going to make a video game of bioshock you'd better have a good storyline and hopefully some well known actors hey but thats just what i think it up to them.

Derek

How about Edward Norton for the protagonist? He's played an everyman before, and he's clearly capable of presenting the kind of psychosis the character goes through in the game. Hope he's not busy with those dumb Hulk movies...

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Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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