How my "Phantom Hourglass" intentions turned into "Duck Amuck" reality in France
On the 10 hour plane ride each way or late at night when my wife was sleeping, my DS was a good friend to pass the time and help me relax last week. But not exactly in the way I had intended.
My big plan was to use this vacation to finish "Legend of Zelda: the Phantom Hourglass," which I really enjoyed when I played it last fall and went through a brief spurt again this winter. I was about 2/3 of the
way through it, I figured, and maybe I'd finally complete it.
It's weird that I hadn't finished "Phantom Hourglass" already since I really like the game, especially the revolutionary and intuitive touch screen controls. But the fact is I just don't play my DS all th at much. Living in LA I don't take public transportation very often and when I'm home, I'd usually rather game on the 37" hi-def TV than the little DS screen.
As it turned out, I slept pretty much all the way out to Paris and spent my free time the first few days reading (books, not game blogs). But when I finally turned on the DS in a beautiful chateau in rural Champagne (I'm pretty sure I'm the only person to have ever played a videogame in this place, as it was mostly populated by old British folks who reminded me of the parents in "Match Point"), I had a problem -- I had no f'ing idea what was going on in "Phantom Hourglass." It had been so long that I've totally forgotten what I'm doing and what my goal is. Sure, I have all those notes I scribbled on the maps, but even those don't make much sense to me. I've totally forgotten their context.
I was back in that temple on the main island and I have to go back in to look for something? Or maybe I just got what I wanted there and am ready to go somewhere else now? When you don't play a game like "Zelda" for a long time and then you pick it up again, there's really no
way to know what to do. It made me think that it would be great if there was some mechanism in the game to be reminded of exactly what you've done and what your current goals are. "Zelda" games don't have that. Which is great when you're engrossed in the world. But a major problem if you've been out of it for a while.
So what did I do? I played some of my favorite casual games. Oh, how I love "Looney Tunes: Duck Amuck" (here's my review from last fall, paired with a review of a separate, awful "Looney Tunes" game). I haven't even mentioned "Duck Amuck" on this blog before, but I think it's easily one of the best DS titles ever and certainly the most unjustly overlooked game of 2007. It's simple but extremely clever and executes on its premise -- adapting the classic Looney Tune "Duck Amuck" to a videogame in which the player's goal is torturing Daffy Duck -- almost flawlessly. And it uses every element of the DS, even the ability to flip the thing shut, to great effect.
I also played some "Cooking Mama 2" and "Star Trek: Tactical Assault." Which are not games I'd actually really recommend, just ones that I enjoy despite their many flaws. Probably because I've always thought it would be fun to be a gourmet chef or a Starfleet captain.





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i cant figure out how to pause time when facing beldum. i draw the hourglass like it says too but i cant get time to pause any help???
Posted by: Eric | April 26, 2009 at 02:55 PM
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Posted by: cheap gw gold | March 11, 2009 at 09:33 PM
I think that's one obstacle game designers are facing at the moment. How to re-engage the player after a more than 24h pause in gaming. As you point out nicely, we have a lot of game devices and spots in time where we play them, and due to the increased time commitments to "real life", the pauses in gaming can be quite big and drastic. Some of the current games are just awkward in this sense and getting back to them and re-engaging can be really cumbersome.
I have the same thing going on with TV-series. I do download them off the net and watch, but I just realized that it doesn't really work for me. I watched Battlestar Galactica to the 3rd season's mid-season pause and the pause was so long I just completely forgot what had happened and felt that I couldn't really pick up the series after that. Lost had the same thing. I watched Deadwood downloaded off the net, but had a big pause during the 2nd season. Feeling that I couldn't get back up and running, I just bought the dvds since that at least creates a small commitment into watching them. So far, that has worked nicely.
Posted by: Reko | June 24, 2008 at 12:12 AM