Hideo Kojima interview from Videogames Impact Report
As promised, all week we'll be providing transcripts of some of the interviews conducted for Variety's just released videogames impact report. First up is "Metal Gear Solid" impresario Hideo Kojima. And who better to interview him than "Metal Gear" player, Variety critic, Kotaku news editor and SexyVideogameLand proprietor Leigh Alexander? Here's her conversation with Kojima:
How do you define your goals as a director? 
I don't really set specific goals. I
just want to continue my career and create games as a game designer
until the
day I die. Games are unique, fluid media, which evolves with technologies and
times. I am going to keep absorbing cutting-edge technologies and keep current
and try to always be one step ahead. Someday I hope games will be
recognized as a "subculture" which stays with people and the times.
As a game critic, I've always felt that MGS as a series had a purpose outside of "just being a
game." Was that your intention?
I don't think every game needs to
have a purpose outside of "just being a game." But when I create games, I do hope that it
serves a purpose higher than just being a game.
When I was a child, computer games
did not exist. In my case, movies, comics, novels and music from around the
world supported me and helped make me who I am. These mediums encouraged
me, taught me, healed me and sometimes even saved me. Now I am creating
games, hoping to return the favor.
I was lucky to have met good people,
read good books, watched good movies and listened to good music. They made me
who I am. Therefore, I hope that people will treasure the games I create
and it will shape them in a beneficial way.
What impact would you like Snake's finale in MGS 4 to have on fans, and on the industry?
The heroes in most animations and
movies don't age. They are often immortal. Snake, on the other hand, has aged
with the times. I made him this way because of the unique characteristics
of the game medium. Snake is a fictional character, but at the same time he
represents the players themselves because of the interactive nature of
games.
This is very different from other
types of entertainment mediums in which you just watch or listen. Therefore,
Snake’s memories become the players own journey. In that sense, I believe
that interactive games are somewhat similar to live shows that reflect the
signs of the times. Therefore, this allowed me the opportunity to bring
the character of Snake to life and make the story more realistic by showing
signs of his aging.
One decade has passed since the release of Metal Gear Solid. I believe that fans have shared these past 10 years with Snake. The final story of Snake equals closure for these fans. Therefore, the Snake that has existed over the past 10 years could have only existed during this time.
I would like you to think that this
good-bye to Snake is a good-bye to this era and represents closure to your old
self. If there ever were to be a new Snake (might have a different name),
he will be a Snake for a new era.
Whenever I write about you, I usually theorize that you are influenced by
postmodernist authors like Haruki Murakami. Do you see yourself this way?
I am afraid that I haven't read too
much of Mr. Haruki Murakami's works. But if you are talking about
post-modernism in the sense of antithesis to modern literature, I think I am
influenced by such writers.
It is true that I created MGS as an antithesis to current games and
trends. I tried to create something new and unique that does not fit in
the existing genres and categories. If I were to pick a few American writers, I think Paul Auster, Phillip
Kindred Dick and Kurt Vonnegut are good examples.
I recall reading once that you said it was important to have Raiden in
the story, since he appeals to female fans more than Snake does. Personally, I
love Snake and Big Boss. I mean, Raiden is OK, but Snake is the best. I cried
like a baby at the end of MGS 4.
I'm honored that women feel that
way!





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Great. Now i can say thank you!just love your post!
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Posted by: holic online money | March 11, 2009 at 08:17 PM
Nice intereview, thankyou to Leigh and Hideo.
Posted by: shoinan | August 12, 2008 at 03:48 PM
HELLO THERE MY NAME IS JONATHAN I LIKE ALL THE METAL GEAR GAMES WHY DONT YOU MAKE A MOVIE OF IT
Posted by: JONATHAH | August 06, 2008 at 08:24 AM
great interview leigh
Posted by: DavidBoring | July 30, 2008 at 05:39 AM
Dear Marius,
Since those very questions have been asked and answered what is by now OVER 9000 TIMES, go away. No one likes you.
Posted by: Marc | July 30, 2008 at 03:10 AM
Nice interview, and yeah, Raiden, god. Why?
Posted by: GeorgeR | July 29, 2008 at 08:10 PM
You get to talk to Hideo Kojima, and you ask him about books? WTF. What we want to know is
WILL THERE BE A METAL GEAR SOLID 5?
WILL WE SEE SOLID SNAKE AGAIN?
WILL KOJIMA MAKE MORE STEALTH GAMES?
WHAT INSPIRED METAL GEAR ONLINE?
WHY WAS THE METAL GEAR SOLID ORCHESTRAL THEME ABSCENT IN MGS4?
And such. Not what fucking books he has not read.
Posted by: Marius | July 29, 2008 at 04:46 PM