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Telltale making Wallace and Gromit game

Wallacegromit Translating wacky cartoon humor to a videogame is really hard. Especially if the source material is something of a cult favorite with comedy that might not be "broad" enough to attract a sizable American audience.

That's why it's promising to hear that Telltale, which successfully turned "Sam and Max" into a series of very funny episodic games, has its hands on the classic Brit claymation comedy due "Wallace and Gromit."

According to this AP story, Telltale is taking the same downloadable episodic approach it did with "Sam and Max" and working hard to preserve the movies' claymation look. Perhaps most importantly, the gameplay will focus on "zany entrepreneurial schemes and tinkering with kooky contraptions," instead of the standard platforming crap.

The failure of 2005's "Wallace and Gromit: Curse of the Were-Rabbit" (both as a movie and videogame) shows that the inventor and his dog just aren't mass market material in the U.S. But there's certainly enough of us who love the characters to turn a downloadable episodic game into a hit. If Telltale stays true to its plan to keep "Wallace and Gromit's" visual style and comedic spirit, it probably has a very good chance at capturing that small but loyal aud.

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Comments

johnson

if they do make a game im interested but what would happen in it , surely they wouldnt make you build a space ship and fly to the moon to get cheese and if they do what would the obstacles in the game be?

johnson

if they do make a game im interested but what would happen in it , surely they wouldnt make you build a space ship and fly to the moon to get cheese and if they do what would the obstacles in the game be?

Quirk

That's great news as there is definitely potential there.

Also Telltale are staffed by a large contingent of ex-Lucasarts developers going right back to the early days when they were still called Lucasfilm Games & in it's golden era. So they know a thing or two about comedy and handling unusual characters.

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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