Too Human: repetitive, derivative and ultimately ridiculous
After almost a decade in development, many of us may have had unreasonable expectations for Silicon Knights' "Too Human." But the final product doesn't even meet basic expectations for an action RPG, at least according to Variety reviewer Tom Chick:
"Too Human is a disappointingly substandard role playing game buried under the debris of a thousand forgettable robots slain in a hundred vacant hallways by one man in a silly outfit... Nearly every cutscene is cringeworthy, with terrible dialogue mouthed loudly and earnestly by characters who look like vacant-eyed puppets... "Too Human" is full of waiting, whether the player is walking down yet another long empty hallway, meandering through vacant cyberspace that looks like unpopulated leftover levels from "Fable," or standing by after dying for the interminable resurrection sequences performed by what must be the slowest Valkyries in history.
It's also worth noting that while most games don't deserve a fashion critique, it was necessary for "Too Human": Rarely do characters look as ridiculous as they do here, decked out in their mismatched and nearly meaningless inventory items. "Too Human's" hero dresses like he lost a bet."
There are plenty of mediocre reviews out there for the game, but Tom's just may be the most critical one yet. To read the whole thing, click here.
Oh, and be sure not to miss Tom's "Top 10 most unbelievable lines of dialogue from Too Human" over on his SciFi.com blog Fidgit. My personal favorite: "Your agonized shrieks shall be your only monument." Just take a moment and think about that...





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