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October
22
Army of Two sequel, Dead Space movie talks, and more on EA's new approach to original properties

I have a story in the most recent weekly Variety tied to the release of "Dead Space" about Electronic Arts' approach to developing new intellectual property. Specifically: Why are they making so much of it now? How do they make sure it's good? And why are they so actively licensing it to other media?

I recommend reading the article, of course. But there was a lot more in my interviews with EA Games label president Frank Gibeau and EA Redwood Shores (soon to be re-named) studio GM and "Dead Space" executive producer Glenn Schofield that didn't make the article. Which is exactly why the Cut Scene exists.

So here you go. Rather than a Q-and-A, I'm excerpting some of their most interesting quotes under topic headers, so you can skim and see what interests you.

Some of you may just want to find out if there's any hot news, so here are the things revealed in these interviews that you might not already know, though honestly, I don't think any of this is actually surprising:Armyoftwo_box_2

-Gibeau says there is a "sequel idea planned" for "Army of Two" and also for "Battlefield: Bad Company." Which is as close to saying there will indeed be an "Army of Two 2" ("Army of Three?" "Army of Two Squared?") and "Bad Company 2" as we'll probably get until the sequels are officially announced.

-Schofield confirms that EA is "talking to movie studios right now" about a "Dead Space" film. Of course, as I'm always preaching in here, most new videogames are talked about in Hollywood as movies. The question is whether a deal gets done. Variety is looking into that right now, rest assured.

-He also says that EA and a publishing partner are "talking about ['Dead Space'] novels" and that they're also looking into the possibility of "Dead Space" toys. (The perfect gift to mess up your favorite 5 year-old's mind this Christmas!)

-Schofield were pretty casual about mentioning that a "Dead Space" sequel is already in the works (though it could of course be cancelled in the unlikely event that the game bombs).

Creating new IP

Gibeau: We found a few years ago that we had a set of problems where EA's reputation became one of just doing sports games, sequels and licenses and the market was reacting to newer properties like "Grand Theft Auto" and "Halo." We were serializing and overiterating. Also, internally, a lot of creative teams wanted to do their own stuff. They were fed up with following somebody else's rules.

Deadspacecreature_2That confluence of factors came into play and we said we need to methodically add new IPS every year and start to change the balance of the portfolio away from being overweighted on sports and movie licenses and toward things like "The Sims..."

Schofield: The focus the whole time [on "Dead Space"] has been on quality. It really has. When you're making a new IP, you're paranoid the whole time. You're not "Madden" You're not a license they just spent $20 million on. You are your own thing. If it's not good, you will be cut.

How new IP gets greenlit

Gibeau: I particularly look for what original core innovations are planned to bring to market. At greenlight, I only have a few rules. Typically, I like to look at ideas that work globally. I don’t like ideas that will only sell in

Europe

or North America. The business is too big to miss the opportunity to get a global hit. I like a minimum of three platforms, but the ideal amount would be five. Further out, I like to know if the team has ideas beyond the first version of where they could go. It doesn’t have to be specific, but the universe, heroes and story needs to be able to continue and have the hooks to be sequelled or extended.

Ultimately, you look at the creative team. Are they proven? Do you have confidence in them? The decision  is ultimately based on, "Do you have confidence in those people to deliver or not? Business is the last piece. We typically look at R&D against forecast sales and competitive windows... We also bring into the process early on our global pub organization to get their commitment to get behind titles, so the sales guys don’t say, "I never saw this, I don’t believe in it."

[Who makes the final decision?] Ultimately it’s me and I bring our CEO into the process before the greenlight just to kind of get his ideas on the IP. We've got great feedback from him. Ultimately I make the call on whether to proceed. It's based on collaborating with the studio GM. Sometimes we say it's not time to put it in turnaround but it's not quite the right time [to greenlight]. Maybe the team’s missing key components. So you keep four guys on it to iterate a while longer and see where it goes from there.

Is all this new IP intentded to turn into franchises? Can new games compete commercially with big sequels?

Gibeau: If look at the year "Gears of War" shipped the first time, it was one of the best sellers. "Bad Company" has come out and done very well. "Army of Two" sold very well. We've got sequel ideas planned for those. I feel pretty good about that mix right now. "Assassin's Creed," while it was "Prince of Persia" in a different guise and re-imagined, busted into the charts as an original. In any given year we do have sequels. At one point in time those were originals.

The idea is that the performance of the first one is telling. It can change all your assumptions and all your commitments. It has to succeed in the marketplace critically and commercially.

Licensing to other media

DeadspacecomicSchofield: A lot of times you talk to an executive producer and they say "I'm not going to do that." I’m the complete opposite. I said from the start that if that stuff came up, I’d be for it. It's a way to tell more of your story...

We didn’t even put the EA logo on the comics because we wanted them to stand alone. We got some of the best writers and artists. We didn't approach it as a  marketing tool. This is a comic book. It stood alone, which is the same thing we did with the animated feature. We felt all along if they were not going to do game justice, were not the same quality, we were not going to do it.

With Starz [maker of the animated DVD movie "Dead Space: Downfall"], the first meetings were about doing a documentary on the making of a brand new IP. We knew we had one-and-a-half or two years to go and thought it would be cool to do a "making of." But with the cameras around we couldn't get the best out of our people.

So we said what about an animated feature? That would fit in perfectly and they have their Film Roman division...

There was a lot of coordination between the three products -- a lot of talking, a lot of meetings to get it all right. They had bright people writing. They asked questions I wouldn’t have normally had to answer making the game. But because they asked, because it was important to their media, it made our game better. One guy was like, "When they're cutting the planet, how wide and deep is it? How much does that planet weigh?" Some of that information is now sprinkled into the game. It adds more depth to the game.

The story is better because of the influence of the comics and movie. We have sprinkled details for those who see both.

We're talking right now about novels. We don’t have a toy deal yet, but we're but looking into that.

We're talking with movie studios right now. We have been all along. The difference with this is we need to go in and say, "This is not a $10 million movie." Sure somebody could make it, but that's not what we are looking for. It's an expensive movie. By doing this now, we could have a movie that bridges the gap between the two games.

[Asked how much involvement he would have in a movie]

What we’re doing, say, with movie producers is handpicking our producer. We get approval on the scriptwriter, director and those sorts of things. If we get a AAA director and writer, I'm not going to tell them exactly what to do.

Gibeau: Culturally, prior to [CEO] John [Riccitiello] coming back, extensions of our IP into vehicles such as film or books or TV was frowned upon. People thought it was a distraction to making great games and wedon’t engage in that. It's not something people were thinking about because of that bias. Riccitiello flipped that cultural issue on its side and said, "Look, we’re creating world class IPs here. Our fan base would love to experience or learn more about them in linear forms." And he set it up in such a way that everyone thought it would be additive or exciting as opposed to distracting.

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Comments

Dead Space as a movive would be amazing i would go see it more then any other movie i've watched.

http://www.islamodasi.net

A Dead space movie is a great idea as long as it has nothing to do with Uwe Bowl, that man destroys everthing he touches.

i think that they should come out with ARMY OF TWO (FALLIN FRONT) OR SOMETHING BECAUSE ARMY OF TWO IS A BADASS GAME

PLEASE!!!!!!!!!!!!!!!!!Make a DEAD SPACE 2 PLEASE that game was DA-BOMB and but i have a request for dead space put a crap load more action and guns in the sequal if there is gonna be one please

I personally love this game,but if you are going to make a movie do it right. I triade of good professional unknown actors, an indepth and airtight plot, creepy atmosphere, and sinister creatures are the way to go. CGI, animitronics, and makeup should be used. Consult the people who did Aliens, The Thing, and Leviatian; plus bring in Rick Baker who did American Werewolf in London to do make up. Do this and movie won't suck.

Dead Space is something different...Something I'd never experienced before. The story cries out "Film" potential. It's perfect. But it stress just as the others on this comment board have said. Make sure the game staff has a close hand and say on what goes into the movie. As for the sequel, I'm all for it. I loved the first one and look forward to whatever follows in the series.

the game was probanly the best thing i've ever and the movie is just as good

Dead Space was a great game. Hopefully the sequel won't bomb, 'cause that would suck. But I am partial to them making a movie.....But I'm all over it if they do! Hopefully it's as good as the game! =D

What about Ao2 two??!! And BF3!! Havnt tried DS so cant tell!

How about instead of sequels, EA release complete games that have been extensively playtested and thoroughly combed for bugs?

Personally, Dead Space had the most movie-worthy storyline I've seen in a long time and it would be awesome if they could get Guillermo del Toro to direct it.(He directed both hellboy's and some other cool movies)I also think a sequel would be great too, Dead Space was good because of it's in depth storyline and awesome killing sprees.

Well, "Dead Space" game was VERY GOOD, for sure, I cannot wait for a "Dead Space" movie or a second game in this direction with the story.
But what I was thinking that a game that starts with the story from cartoons (anime series) and ends with somehow after the evolution in game would be REALLY GREAT and also appreciated. I hope that somebody will read my writings from here!
Anyway EA did a REALLY GOOD JOB with this game!

Please god DONT LET EWE BOLL DIRECT THE MOVIE
(or Paul Anderson)

Done properly it could be excellent
(a cross between Aliens and Event Horizon)

AWSEOME!!! they better make DEAD SPACE 2 or i will dis-own EA!! cause part one was fucking epic!! and i think the movie would kick ass!! plz MAKE DEAD SPACE 2!!!!

we want DEAD SPACE 2!!!!!!!...really!!!!

Dead Space 2 game will be awesome, hopefully movie will be as good as the game. if they cut the gore out(like how they normally do) they will mess it up.

This game rocked.I for one am looking forward to a sequel.Not so much with the movie, but I trust Schofield.They put a lot of effort into the game, so if they make a movie.I would watch it.

if they dont make a sequel im going to go around slapping people with a cat and then take pictures of my pet seal oswald

If EA wants to make DEAD SPACE into a movie,i strongly advise that the EA DEAD SPACE crew supervise the final product coz u know Hollywood is a Movie mureder!

if EA wants to make deadspace into a movie,the same crew for the deadspace game should supervise the finished product or else...................................

It would ruin my life if the dead space sequal was announced and it was closed

Dead Space was a fantastic game, and it seems like it would be hard to mess up on the movie, but hollywood always finds a way. It made my day to hear there will be a sequel.

Dead Space as a movive would be amazing i would go see it more then any other movie i've watched.

a movie would be pretty rad too

honestly, a sequel would be pretty awesome. the first one was probably the best game ive played.

WHERE'S MY BF3???

>:|

Dead space movie might be good. Hopefully the sequal won't bomb.

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Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
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