Fallout 3 and Guitar Hero: World Tour reviews
Sorry for the lack of posting. Between the Beatles and EA layoffs and a major story that I hope we'll be posting tonight, it's been another day of total insanity. But meanwhile, check out our two most revent reviews:
-"When the team behind "Fallout 3" created a vision of Washington, D.C., following nuclear holocaust, it didn't just wreck the buildings, it twisted the American Dream itself," writes Variety critic Chris Dahlen, who says it's likely to be one of the year's biggest hits. "This long-awaited new installment in the cult franchise from publisher-developer Bethesda Softworks continues in the spirit of its predecessors by giving players a massive post-apocalyptic world to explore, exploit and try to save, while shrewdly integrating classic themes like patriotism, tribalism and mankind's capacity to destroy itself...
"In 'Fallout 3, the American Dream is a charred blueprint survivors are
struggling to follow. But hope never dies, and the final stretch of the
story includes a Strangelovian display of national power that's
spectacular, ironic and heartfelt. The player leaves thinking America
might just survive this war, right in time to start some new ones."
To give you an idea of how passionate Chris's review is, even our non-videogame playing copy editor told me that reading this made him want to get a console. Read Chris's entire review right here.
-Given how similar the two games are, the only real question about "Guitar Hero: World Tour" is, "Is it better than Rock Band?" It's pretty much a draw, according to my review: "While 'World Tour' beats 'Rock Band' with an innovative music creation and sharing system and a more realistic drum kit, it lags behind in subpar animation and the racket those drums make...
"'Guitar Hero: World Tour's' major innovation is that it brings the
rock experience into a studio. The game has a powerful and
well-designed music-creation mode where players can compose their own
songs by jamming or by using a software program called GHMix to alter
tunes note by note. Just as in the real world, jamming is more fun,
particularly with the huge variety of effects and instrument types
built in. Producing anything worth sharing with the world, of course,
is quite hard and GHMix, while useful, is awkward compared with
computer programs like Garage Band.
"Players can share their compositions with others via the GHTunes community, through which songs can be uploaded, downloaded, and rated. It's a fantastic idea, though the popular tracks have thus far leaned more toward remixes of the 'Super Mario' and 'Legend of Zelda' theme songs than anything original. Truly talented composers will inevitably be spending their time with real instruments and mixing software."
Hopefully "World Tour" composers will do better than Nintendo theme songs. But for now, that's what's topping the charts. And seriously, those drums are loud. If I want to play "World Tour" at night without waking my wife, I've got to use the "Rock Band 2" drums. Though it is cool how "World Tour" automatically adjusts to a drum set with four pads instead of five.





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Posted by: buy hero gold | March 11, 2009 at 11:24 PM
publisher-developer Bethesda Softworks continues in the spirit of its predecessors by giving players a massive post-apocalyptic world to explore, exploit and try to save, while shrewdly integrating classic themes like patriotism, tribalism and mankind's capacity to destroy itself.
Posted by: guitar lessons | November 05, 2008 at 11:18 PM
Gear-Shift, you're right - I should have given more credit to Black Isle. I enjoyed Fallout 1, and Planescape: Torment is my absolute favorite game.
Posted by: Chris Dahlen | November 03, 2008 at 04:33 PM
I wonder how it compares to the first two. Just thinking about it, it amazes (and depresses) me that I last played Fallout 2 almost four years ago. And I first played Fallout ten years ago.
Posted by: Scott L | November 02, 2008 at 06:53 PM
I'm a bit disappointed with the Fallout 3 review, I'm not knocking the game (it is pretty good) but the review practically implies that the franchise and universe which Bethesda had nothing to do with or created in the first place are the ones who thought all this stuff up.
Proper credit should have at least been mentioned to the Black Isle crew who were responsible for the Fallout universe that Bethesda is basing there game off.
Too many reviews out there seem to forget the "3" in the Fallout title.
Posted by: Gear-Shift | October 31, 2008 at 06:11 AM