Larry Shapiro has left Brash too
I just wrote about co-founder and board member Thomas Tull leaving Brash. As I noted, president and co-founder Nicholas Longano split in May. But I just found out that I actually missed out on another high profile departure.
Turns out that Larry Shapiro, who left his position as co-head of CAA's videogame department last year to become Brash's Chief Creative Officer, left the company in July. That's three high profile departures in the span of five months during only the company's second year of existence. You know how I said below that Tull leaving is not a good sign? Now it turns out it's an even worse sign than I had thought. Brash is, pretty undeniably, a company in turmoil.





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It is the knight noah which makes me very happy these days, my brother says knight gold is his favorite games gold he likes, he usually knight online gold to start his game and most of the time he will win the knight online noah back and give me some cheap knight gold to play the game.
Posted by: knight online noah | March 11, 2009 at 10:40 PM
These guys at Brash no nothing about making games - take the fired, er, 'departed' Nicolas Longano. I worked at VUG when that guys was there, and he has NO understanding of games whatsoever. The fact that he has made money in this industry goes to show you that being politically connected and kissing ass is waaaay more important than actually knowing what you're doing.
The one thing, however, that he and others at Brash failed to realize was that in previous ventures these clowns at least had the sense to surround themselves with people who knew what they were doing - thereby making idiots like Longano appear much smarter than they are.
But in the case of Brash they hired some really dumb folks to run the biz, and looks what's happened. I wonder how much of that 400M is left after the execs have pillaged the company. Good luck trying to get that money back... you'd probably have better luck investing in the bank bailout!
Posted by: Byron Tauser | October 13, 2008 at 01:31 PM
Telling is the departure of some of the key staff from production and operations, in September. Also telling is lack of success in building relationships: finding a happy partner of Brash is a challenge. Bigger companies couldn't afford such a stance, would be surprising if this company can get away with it.
Posted by: Roger | October 13, 2008 at 10:16 AM
Jumper, SpaceChimps..is anyone actually surprised they're in trouble with shovelware like this crap.Jumper got a 15% score for the movie on Rotten Tomatoes and barely scraped a 46 score on IGN, the game didn't event let you play as the lead character from the film. Its like when Atari and Shiny thought "I know, lets release a game based on the Matrix trilogy where you can't actually play as keanu Reeves character....erm, hello???
JVC did a similiar thing with Timecop the game, a half decent movie yet a license deal was signed and agreed on that prevented Jean Claud van Dammes image on the box front,nice one!.
The road to Movie license gold isn't so much lined with cash more like heavily mined.
As an alternative you only have to look at what Grin Studios are doing with T4 to know that the game and movie need to work hand in hand to even remotely succeeed.
Posted by: CHACK | October 13, 2008 at 08:50 AM