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Win the "Dead Space: Downfall" animated DVD

Downfall Starz Entertainment gave me three copies of "Dead Space: Downfall," the animated DVD tie-in to EA's new sci-fi/horror game, to give away to Cut Scene readers. If you don't know too much about it, or want to see what one of Variety's film critics think about it, you can read our review here.

I was trying to think of a way to give them away that requires some effort, but isn't some crazy over the top event involving you guys doing elaborate stunts just to get a DVD. So I figured, why not encourage some intelligent discussion? If you want to win, leave a comment making the case for the best ever videoggame tie-in. Maybe it's a "Resident Evil" movie, a "Halo" book, or even the old after school "Super Mario Bros." show. Or maybe you already know a lot about "Dead Space: Downfall" and are sure that this will be it. There's no right answer. You just have to make an intelligent, compelling argument. On Monday morning I'll read all the entries and pick the ones I found most convincing. Bonus points for brevity.

Just a few simple rules:

-If I know you, you're not eligible

-If you've previously won another giveaway on this blog, you're not eligible

-The movie's unrated and kind of gory, so please be 18 or older. I really don't have a way to check, but I don't want to end up pissing off some 12 year-old's parents

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Kristen Ann

I guess I'm going for those brevity bonus points when I say modern day tie-ins just don't do it for me - Snake jammin' on an iPod in Metal Gear, Neo giving a bullet-time beating to a Powerade machine in Enter the Matrix, Master Chief chugging Halo-branded Mountain Dew.

It's as subtle as Bigfoot mowin' the lawn in a prom dress.

That and the fact that we all know the best video-game tie came in 1990 with the release of Michael Jackson's Moonwalker for the Sega Genesis.

It was so much more than a tie in, more like a window into the singer's tortured psyche! I mean, were the developers inspired by prophetic visions of the future - the goal of the game is finding children for goodness sakes! And it's got Michael Jackson's beating up gangsters with the power of dance! And with the help of his simian sidekick, Bubbles, he transformed into a laser-shooting robot! And after he destroys Mr. Big's deadly doomsday weapon and reduces his fortress to a pile of smoking rubble, he turns into a spaceship! A. SPACE. SHIP.

He's bad. He's bad. You know it.

Mark Cole

The problem with the videogame tie-in has always been the rather unforgiving nature of the videogame story.

It demands a certain extremely loose plotting - formed of a string of individual episodes that do not necessarily have to fall in the same order. As such it also tends to be extremely episodic - and have rather a lot of plot.

On the one hand, first person shooters, fighter games and survival horrors would seem poor candidates for an adaptation, although arcade games have even less to offer (which does help explain that Mario Brothers movie!) Puzzle games like Myst might seem promising at first, because of their intricacy and densely imagined situations - and yet Myst has no real narrative drive at all.

I suspect the possible upcoming movie adaptation of BioShock might turn out quite well. It offers both the intrigue of unraveling a series of clues and a strong narrative line, set against a very strong set of visuals. The question is whether they'll try to cram far too much in (to please the fans) or whether they'll be shrewd enough to whittle it down. Of course, if they just turn it into another endless shoot'em up, like Doom, it will be awful...

Perhaps the strongest tie-in so far was Terry Jones' novel adaptation of STARSHIP TITANIC, which one would not really have guessed was originally a game. And it's quite funny.

However, what I'd really like to see would be a movie adaptation. STARSHIP TITANIC has the best possibilities for a movie adaptation of any game I know: great visuals, a rather eccentric set of adventures, and some quite wild characters. It's a pity Douglas Adams isn't around to write the script, but if they got, say, Ricky Gervais or someone of that caliber it could be awesome!

Scott Gunsaullus

Three words: i love bees! I'm referring to the alternate reality game that preceeded the launch of Halo 2. A commercial for Halo 2, briefly flashed that near submliminal message on the screen. Halo fanatics then followed the bees message to an unassuming beekeeping website that appeared to suffer from an unexplainable malfuntion. Later, we learned that a mysterious rampant artifical inteligence from the future was reaching out across time and space to communicate with us. Various puzzles and coded messages were posted on the bees site. When decrypted, the messages revealed a date, a time and the GPS coordinates of a pay phone. Gamers who made it to the phone, at that day and time, received further instructions. The net result of these puzzles, riddles and mysteries was the unlocking of snipets of audio that, when coallated in the right order, composed a 8 hour radio drama!

I never played the game or tried to solve any of the puzzles but I did listen to the radio drama. It was a fantastic epic, set on Earth in the Halo universe, in the days leading up to the Covenant invasion. There were 5 or 6 main characters, each with a separate plotline. I won't list them all here. Needless to say, it was cool! You can still find the audio files out on the interwebs.

Christopher

Wow, what a great question.. What is the best video game tie-in? I have to admit, I wracked my brain trying to think of the best answer when I realized I just needed to figure out what gave me the most joy.

My answer for best video game tie-in would have to be the Nintendo Adventure Books starring our beloved childhood video game superstars from the Mushroom Kingdom.

They are a choose-your-own-adventure series of novels starring the Mario characters. One book came out every month for a year. Some additional characters - such as the dimwitted Mushroom King, and the castle attendant Wooster appear in these stories, as well as Bowser's seven Koopalings. Best of all, the hero isn't always Mario - in some stories you control Mario, some you control Luigi, and others you control both Bros. Sometimes you have to solve puzzles to determine what page you turn to next. You can collect items and coins along the way, and you get a score at the end depending on how well you did.

Jacky R.

As a gamer, I've experienced many a tie-in with some of my favorite titles over the years. Most were shameless and insipid, but as a huge Halo fan I have really come to appreciate the book series, as you have mentioned here. Halo was one of the first FPSs that enticed me to truly care about the characters involved. I had just gotten my first gaming PC around the time the first iteration was released, and it was an enormous to-do. Halo can be called many things: ignorant, simple, and overdone, but its story has captured the hearts of many of its fans. Master Chief/John 117 was the faceless hero of the Earth, and this allowed players to feel that sort of connection that one rarely feels in FPSs. Even though he had a voice, it was very easy to feel that you were indeed taking the role of a supersoldier whom everyone depended on.

Halo has always been rich in terms of story, at that. From the backstory of the Covenant, the Forerunners, and even the intricate relationships involving Captain Keyes, Sgt. Johnson, and even Cortana's creator (Dr. Halsey) to the swirling mythology and care and thought that went into crafting a universe that not only was fun to play video games in, but it was fun to read about. The original trilogy of Halo novels were big--not because they carried the Halo name, but they explained, laid out, and expanded upon concepts seen in the games. As far as I am aware, the Halo novels are some of the only FPS novels that go so far as to explain every bit of history involved with the canon.

For instance, the first novel in the first trilogy, The Fall of Reach explored the events leading up to what was to occur in Halo. It is here that we discover why John-117 was indeed given the rank of Master Chief Petty Officer: he possessed a special gene that made him eligible to become a SPARTAN. It is a rich and intricate yarn spun by loving hands, that actually gives gamers a feeling of purpose. When you are given this type and caliber of information about a video game, it is hard to consider what you're playing "just a game" anymore, as you are part of an active mythology that a team of creative people worked long hours to create, just for you.

The novels have done an excellent job of chronicling the Halo universe in a fun, streamlined way that feels more like you're a SPARTAN yourself, reading history books of an old war that the legendary Master Chief fought in. For gamers, I consider the Halo novels recommended reading. Rather than being a mindless killing machine, Chief has a story. The Covenant even has a story, and so do the supporting characters.

I am looking forward to the next novel in the series, The Cole Protocol. Each new entry sheds more light on the Halo universe, and I couldn't be happier. Frankly, I'd enjoy my games more if their histories and universes were as descripted and as thoughtfully planned out as demonstrated with the Halo novel series.

With that said, I would very much like to view Dead Space: Downfall, because after playing through almost half of the game, I am filled with a myriad of questions that I am hoping that the film may answer. With that said, thanks for reading. My email address is sleptintoday@aim.com.

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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