November
13
Brash officially shutting down
Several sources have confirmed for me that Brash Entertainment is ceasing operations as of tomorrow.
Not too surprising given its many problems, as I reported last week. In a nutshell, the few games it managed to put out sold poorly, it wasted money on some ill conceived ideas, and talented executives fled as they saw how things were going.
Since co-founder Thomas Tull left the board, I understand that the investors who had committed $400 million when Brash launched last year had pulled out. So Brash was simply out of cash.
Now the question is what happens to the many projects in development, from "Saw" to "Superman" to Night at the Mueseum 2" to "Tale of Desperaux," which was supposed to come out next month. I'll be following that for sure, as well as continuing to report on how things managed to go so very, very wrong.

Subscribe to this blog's feed

I am so happy to get some last chaos gold and the lastchaos gold is given by my close friend who tells me that the lastchaos money is the basis to enter into the game. Therefore, I should buy last chaos gold with the spare money and I gain some cheap lastchaos gold from other players.
Posted by: cheap lastchaos gold | March 11, 2009 at 07:37 PM
nice
Posted by: 424retr | February 12, 2009 at 04:24 AM
I love the comment above describing Nicholas Longano as a "likeable Crocodile Dundee type of guy and good fundraiser"!
That put a smile on my face!
LA is filled with scumbags and this is just yet another story of a "bunch o' scumbags"!
-Xomon
Posted by: Xomon | December 03, 2008 at 09:29 AM
If only you focused on developing more original titles...
From the beginning, I knew the "Alvin & the Chipmunks" movie and games would have this one thing in common: they would suck.
It's really sad, how both filmmakers and game makers stoop to making low-quality games with high budgets, taking away the integrity of something like "Alvin & The Chipmunks" (I'm surprised Ross Bagdasarian, Jr. didn't notice the flaws in the movie or the game!), and putting as little effort into the game development as possible, for the sake of financial gain. That's freakin' desperate.
Hope the guys at Brash learn a harsh lesson from this.
Posted by: Drew Curlee | November 24, 2008 at 01:07 PM
In an industry that already hates movie licenses with a passion (excepting, of course, the one or two that are pretty decent such as Spiderman 2, etc), it's not a bright idea to start a company that deals with this type of game. Not a suprise.
Posted by: Jason McMaster | November 17, 2008 at 11:03 AM
This failure should not be a suprise to anyone. Brash was just that - full of bluster and hubris that lacked the foundation of a real business. Its CEO had sold a "bubble" business (Massive Entertainment) to MSFT for a lot of money although it lacked real revenues or a sustainable business model.
Did anyone really think these folks could cobble together successful games based on movies that won critical acclaim? EA, Activision and others have not been able to make consistently good "movie games" despite their decades of experience and resources. Brash had a vision that sounded lame from the start. Its CEO, although a likeable Crocodile Dundee type of guy and good fundraiser, lacked any experience in the space. People who know the businesses of films and games scratched their heads from the start of this story as something that seemed like a long shot.
Failure is never fun though in this case it really shouldn't be much of a suprise.
Posted by: RealBusinessinGames | November 14, 2008 at 02:22 PM