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Midway is not blaming Unreal for its problems

As Keith Boesky notes on his blog today, there are a lot of misleading headlines, and even some misleading reports, floating around the net about my "Midway: What went wrong?" story and post. To be direct: my sources are not saying Unreal Engine, and Epic Games, are the cause of its problems. Rather it's the decision by Midway to use UE3 for all its games, and subsequent problems adapting the code, which caused game delays and then cash flow problems.

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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