The most disappointing videogames of 2008
(Part of our series counting down the top ten videogames of 2008 -- with interruptions for the most disappointing and most overrated -- according to Variety critics Leigh Alexander, Tom Chick, Chris Dahlen and Ben Fritz. Full details are here. To check out the rest of the list, click here. Most importantly, vote for your favorite games of 2008 in the Cut Scene reader awards here.)
"Most disappointing" does not necessarily mean the worst (after all, we don't want to shower Brash with too many prizes). Rather, these are the games that Variety's critics believe fell the furthest short of our expectations and their potential.
Ben Fritz
Wii Music (Nintendo / Nintendo)
Finally, an accessible social videogame that uses peripherals to let anyone play music. Oh wait, I’m thinking of “Guitar Hero. And “Rock Band.” And even “Ultimate Band.” "Wii Music" is an unnecessary, cacophonous mess of a game (if it even is one, not that it matters) in which most attempts at making music sound worse than an elementary school orchestra. Though I can’t say I’ll ever forget the David Lynch-esque experience of watching a cheerleader, a sitar player, and a man in a dog suit performing “Daydream Believer.”
Wall-E (THQ / Heavy Iron)
To a certain extent, this choice is a stand-in for the many lame licensed titles (“Lost: Via Domus,” “Iron Man,” everything from Brash, and on and on) that show Hollywood and game publishers still don’t really have their act together. But “Wall-E” was the most disappointing of them all because it took source material overflowing with romantic spirit and devolved it into a product so unimaginative and formulaic (Wall-E shooting a gun? Really?) it could have come straight from the film’s corporate overlords at Buy n Large.
Spore (EA / Maxis)
Perhaps I didn’t read the marketing materials right, but wasn’t "Spore" supposed to be about evolution? Nothing in this awkward mash-up of “flow,” “Civilization,” and a space rpg resembles real physical or cultural evolution, in which inherited traits and competition inescapably define a species’ fate. The irony is that the “creature creator,” which EA released for free a few months early to whet gamers’ appetite, is far and away the best part of this disappointing package.
Leigh Alexander
Far Cry 2 (Ubisoft / Ubisoft Montreal)
So gorgeous, so technically excellent, so intriguing at first -- which makes it especially crushing that under all that richly-realized Africa is yet another first-person shooter, and endless litanies of the same ambush mission over and over.
Grand Theft Auto IV (Rockstar / Rockstar North)
In many ways, it's the wildest and most poignant video game ever made -- but in most ways, it's over-weighted, illogical and emotionally manipulative, so that its ploddingly earnest storyline, its precious character tropes and its over-pretension nearly suffocate its fun and sharp cleverness
Tom Chick
Too Human (Microsoft / Silicon Knights)
Although it's an action RPG that misses the point of action RPGs, it's one of the year's only games about cyber-Vikings.
Star Wars: The Force Unleashed (LucasArts / LucasArts)
Great story. Shame about the game.
Haze (Ubisoft / Free Radical)
The guys who made "Goldeneye" and "Timesplitters" have come to this?
Chris Dahlen
Spore (EA / Maxis)
Like everybody, I read all the advance hype for the game. And I don’t think my disappointment in the final release stems from backlash, so much as confusion: playing through one full campaign and a couple restarts, I never felt like I saw the point, never had an intuitive understanding of any of the decisions I was making, never felt the urge to go back and try a different path, and never believed that the three key parts of the game - play, create, and share - worked together in any but the most simplistic ways. Instead of revolutionizing user generated content, it trivialized it: Yes, your hermaphrodite alligator man has very spiky eyebrows, but if they don’t impact gameplay, who cares?
Mirror's Edge (EA / Dice)
" Mirror’s Edge" frustrated and annoyed a lot of players. Its soothing aesthetic didn’t match its difficulty: imagine trying to play a game of "Rock Band," except the song stops cold every time you miss a note. Combat should’ve been truly optional, and the cheapest deaths should’ve been caught in playtesting. And yet in spite of it all, I keep coming back to it – for the almost sensual pleasures of sliding down a sheer glass wall or riding the top of a subway train, or feeling the “oomph” as Faith slings herself over yet another ledge.
Fracture (LucasArts / Day 1 Studios)
...and a dozen other shooters with high production values, elaborate cinematics, ample headshots, and nothing else to offer. I slogged through a lot of these this year, but "Fracture" saw the biggest boost from LucasArts and the most hype for its supposedly innovative “make a pile of dirt almost anywhere you want” mechanic. So I’ll honor it as one of the year’s highest-profile duds.
Coming Monday morning: The fifth best videogame(s) of 2008





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Posted by: buy hero gold | March 11, 2009 at 11:26 PM
GTA IV - First of all, this game is great. And in the spirit of biased slander, you're a f*cking moron.
Mirrors edge - This didn't frustrate a lot of players, this game left players wanting more. Amongst all the awards it's won, Mirrors Edge is a continually FUN game.
Who hires these reviewers? Do you guys even play video games? Or are you taking 90 percent of these games' reviews and turning them around to seem original?
Either way, Spore/WiiGarbage/Wall-e/ and the others are shit. However the reviews for 2 games that have made enough money to make you jealous, f*ck you.
Posted by: Jeff Briant | December 29, 2008 at 11:28 AM
GTA 4...MirrorsEdge.......??? No way should these games be put on a list like this. Mirrors edge was a fresh and exhilarating piece of gaming. GTA 4???? One of the best games ever made. The other games on your list, yeah I can agree to a point. But to name these 2 titles is ridiculous. It actually makes me angry to see these games listed.
Posted by: 4site | December 28, 2008 at 11:47 PM
GTA 4 does not belong anywhere near this list, Leigh. Basing your disappointment on a game's "character tropes"?! Talk about your over-pretension.
Posted by: badjokephil | December 28, 2008 at 10:25 AM
The problem of spore was like icarus complex... it was flying to close to the sun that his wings of wax melted and it crashed down...
i mean spore tries to do a lot of things at the same and some things ended better than others...
good thing to hear about the expansions maybe they will fix a little it reputation... but i hate expansions btw...
Posted by: Will Wleft | December 27, 2008 at 08:13 PM
Maybe if wii music came with some accesory (at the same price) like wii play , wii sports 2, mario kart wii, link's crossbow, etc ... it wouldnt be so "disappointing" for reviewers...
i know the setlist included is lame but the idea was very appealing and at least it tries to add some content...
i just hope to see in the future a wii music 2 with songs that would make SSBB eat his heart... and some kind of online interaction maybe DLC or something
Posted by: meh | December 27, 2008 at 08:07 PM
Re: Far Cry 2
Tell me one FPS that has the same open world experience like FC2 and the "decide the mission and the day time to do it" in-game option. None? of course! Man, FC2 rocks! oooh! By the way, I won a SUV in a Q&A Rally about this game and for that.... FC2 rocks too!!!! Thank you Ubisoft!
Posted by: PaulJSanchez | December 27, 2008 at 12:47 PM
Re: Mirror's Edge
You know what other game had awesome platforming and crappy combat? Prince of Persia: Sands of Time. That was the game of the year on many people's lists.
Posted by: Roto13 | December 27, 2008 at 08:56 AM
@Ian: I think the author is totally right, not just to a certain degree. The guys responsible for Goldeneye (Dave Doak, Steve Ellis and a bunch of other former Rare staffers) were the founders of Free Radical.
@Tim & dinofan1: Inform yourself the next time you want to slap someone's face.
Posted by: schmix | December 26, 2008 at 11:50 PM
Golden Eye was made by Rare. However, they are right to a degree. Free Radical was (now disbanded) formed by former Rare employees who worked on Golden Eye.
Posted by: Ian | December 26, 2008 at 10:49 PM
lol. They lost all respect for their opinion when they "anticipated" wii music and said free radical devoloped Golden Eye.
Posted by: dinofan01 | December 26, 2008 at 10:14 PM
Goldeneye was made by Rare, not Free Radical.
Posted by: Tim | December 26, 2008 at 09:46 PM
People had expectations of Wii Music? How could it Disappoint?
Posted by: Vashu | December 26, 2008 at 08:01 AM