
7 Studios is giving as good as it gets in the ongoing smackdown over "Scratch: The Ultimate DJ."
The game's developer, recently acquired by Activision Blizzard, filed a counter-suit on Wednesday asking for over $1 million in damages and alleging that publisher Genius Products has engaged in a "textbook case of unlawful and unsavory business practices." The Cut Scene obtained a copy.
(The suit is technically being filed by 7 Studios, but the law firm handling it is the same one that has been defending Activision Blizzard in court, so it's certainly not an independent initiative.)
The response comes just a week after Genius and its partner Numark sued Activision Blizzard, 7 Studios, and 7's CEO Lewis Peterson for allegedly trying to delay and interfere with "Scratch" in order to benefit Activision's competing game "DJ Hero."
In a nutshell, 7 Studios' argument is that as a novice video game publisher, DVD distributor Genius was incompetent. Amongst the allegations:
-Genius delayed production because it had trouble getting approvals from Microsoft and Sony to publish on the 360 and PS3 and in fact still doesn't have approval from Sony.
-Genius didn't deliver 7 Studios the music it needed for the game on time. By this January, three months before "Scratch" was supposed to be completed, it had only less than 25% of the tracks.
-The turntable controllers weren't delivered to 7 Studios in time, delaying production by several months. By late 2008, Genius was considering abandoning those pricey accessories, though it ultimately decided against that.
-Due to all those delays, as well as a brief flirtation with making a Wii version, production costs on the game rose. 7 Studios says it started spending more than was budgeted in the initial contract ($5.5 million) to the tune of about $250,000 per month. Genius said it would cover the difference, but it fact only did so for one month (this January) out of six (October-March), leaving 7 $1.25 million in the hole.
-As I previously reported, Genius started approaching other publishers in December. After others passed (including EA, MTV and Ubisoft, though they're not mentioned in the suit), Genius entered talks with Activision, but that deal fell through in March.
-When that didn't work out, in early April, two executives from Numark (manufacturer of the DJ controller, which is now part of a joint venture that owns the game with Genius) allegedly went to dinner with a "Scratch" producer from 7 and tried to recruit him and other co-workers to finish the game for Numark, informing them it would be taken away from 7 shortly.
-Around the same time, Genius tried to terminate its development contract with 7 Studios for cause. First by alleging 7 was insolvent, then, when that was disproved, by saying the developer hadn't delivered materials on time.
Put it all together, and 7 Studios has a succinct story of what it claims Genius Products was trying to do. To quote the complaint:
The promises were made by Genius with the intent to induce 7 Studios to enter into the Developer Agreement, and to continue to develop the game to near completion, at 7 Studios' cost and expense, without adequate support from Genius so that Genius could then take the nearly completed Game and shop it to potential buyers and/or another developer who could complete the game using 7 Studios' substantial, confidential and valuable work product.
This of course stands in direct contrast to Genius' interpretation of events from its press release announcing its suit:
We believe that Activision and 7 Studios have improperly used confidential information obtained from Genius and 7 Studios to interfere with our efforts to complete our game. In short, we believe that Activision is attempting to sabotage the release of our much anticipated game and prevent it from getting to market prior to the release of "DJ Hero."
So why didn't 7 Studios just return all the code and hardware to Genius and be done with deal after it was bought by Activision? Its story is that it comes down to Genius' attempt to terminate for cause. If it accepts that the deal was terminated for cause, the developer also has to turn over some proprietary tools it was using to make the game (so another developer can finish it), and give up its rights to royalties.
In a court ruling last week, Genius got an order forcing 7 to turn over the game's source code, even though it included some of the developer's pre-existing tools and technology. Genius also won a restraining order preventing Activision from talking to 7 Studios about "Scratch," but since the publisher's attorney agreed to that order according to a transcript of the hearing, it's not exactly a major victory.
There is one part of the story missing almost entirely from 7 Studios' complaint: Its purchase by Acquisition Activision. Most of the developer's version of events is perfectly plausible given the facts we know: Genius was a novice publisher that has been going through severe financial problems for the past year and it seems tough to believe the game's delays and budget overruns were entirely the fault of 7, an experienced if not exactly AAA developer.
But we still don't have a good explanation of why Activision acquire 7 Studios without having acquired "Scratch," unless it had some desire to interfere with or know more about that game.
Genius executives weren't available to comment. In fact, they have declined to give any interviews, relying only on their publicists to send out press releases whenever they have news to trumpet. Activision Blizzard reps, as well as 7 CEO Lewis Peterson, wouldn't comment either. But they also didn't hire a PR firm and send out their lawsuit to every journalist they could find.
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