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Atari’s secret weapon – Neverwinter Nights

A couple of weeks ago, we posted word that recent Atari acquisition Cryptic Studios was working on breathing life into several Atari legacy titles. Now we’ve got a few more details to share.

Sources tell us that the developer is working on a massively multiplayer online (MMO) version of “Neverwinter Nights” with an eyed 2011 release.Neverwinternights-logo

Details about the project are unavailable, naturally, as it is an unannounced title. But this reportedly was the primary reason Atari was interested in acquiring Cryptic late last year. (The developer is currently working on “Champions Online” and “Star Trek Online”.)

Based on the third edition Dungeon and Dragons rules, “NWN” is a well-loved franchise. The first installment of the role-playing game was developed by fan-favorite Bioware in 2002. A sequel, developed by Obsidian Entertainment, came out in 2006 to slightly less favorable, but still solid, reviews.

Part of what made the game unique was its robust multiplayer component. Many players built persistent worlds, capable of hosting up to 75 players – in essence, mini MMOs of their own.

The new game represents a very big bet for Atari – perhaps as big as the company’s continued existence.

MMOs take a lot of time to develop properly and cost a lot of money to create. And Atari’s cashflow problems are well known. The company could currently be financing the game with the recent sale of its of a sales, marketing and retail distribution business to Namco Bandai.

Once it’s finished, though, things get even harder, as the “Neverwinter Nights” MMO will face some stiff competition.

“World of Warcraft” holds the dominant position in the MMO genre by a country mile, with over 10 million subscribers. The MMO graveyard is filled with titles that have tried to go up against it (see “The Matrix Online,” “Tabula Rasa,” etc.)

Additionally, with Bioware now owned by Electronic Arts, the company will not have any hand in the game’s creation, which could cause doubt among the franchise’s fans.

What say you? Does a “Neverwinter Nights” MMO hold appeal for you? And does Bioware’s lack of involvement make you wary? Sound off in the comments below.

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Comments

Adventure games

I agree with the last comment, i am afraid how this might turn out. But let's hope we'll end up with something good, always loved the NWN and it could make an awesome mmorpg if done correctly. Anyway, i can't wait to try it!

Jacoby

Too many things here scare me. I'll list them.

1) Atari - They tend to rush development and have questionable reputations with developers. I don't pretend to know the business but Bioware had problems with them and now Turbine.

2) Cryptic - They develope kid MMO's. D&D is immersive and complicated adult game play. Any attempt to dumb it down will be met with resistance by the fan base and will not be well received. Not sure cryptic is up to the task.

3) Financing - To do it right a long development process will have to be observed. They are already projecting 2011 with a lawsuit pending with Turbine.

Sounds like a recipe for failure.

Don't get me wrong here. I would love to see FR or even Dragon lance hit the MMO scene in a big way. I much rather see Bioware or Blizard as the developer though.

CHIMPNOODLE

I'd buy it and sign-up in a heartbeat.

I loved NWN, and am having a blast with NWN2 as well. I've also been playing Everquest II for years. It would be amazing to see a version of NWN fully realized as a larger scale MMO :D

I already donate to the NWN2 server I play on to help the host take care of the server (as do lots of other NWN and NWN2 players), so no real change there.

Dark

EA has a terrible reputation of ruining a potentially good MMO called Warhammer Online. Unconfirmed but splattered everywhere on Warhammer Online forums says EA, acting as a financer, pushed the Warhammer Online developers/programmers to release early an "incomplete" game. It could have been a good game but the early release is slowly sending the game to join MMO graveyard.

If EA is financing this game, I think I'd be cautious and watch the ratings and comments before purchasing the game.

Crazycat

I'd be very interested in it if they do a decent job of it. The original NWN was a great game. I'd hate to see it implimented poorly, like the way Turbine ruined LOTR and D&D

Aescleal

Awesome! Count me in. I'm a huge NWN fan, and a bigger Forgotten Realms fan. But it has to be worth paying for. So if this rumor turns out to be true, I'll buy it, I'll explore what it can do, I'll be honest in my reviews!

But I will say, I'd be a huge DDO fan if it were built in Forgotten Realms and had a grand world to explore.

My only hope is that Cryptic uses some creative zeal, and breathes life into a world that is so much more than just Neverwinter.

Get it right, and they will come. Nay sayers included.
Don't count this one out until the reviews are in. Sheesh!

Blue Eyed Devil

I think this is a wonderful idea (if it is implemented correctly, ahem, 'TURDBINE'. I always thought that 'Turdbine' should've gone with FR, but the way they screwed up DDO I'm glad they didn't. Still, if Cryptic gets it right, "Good bye Turdbine!!", "Hello NWNOL!!".

mezlabor

without the ability to make your own world and dm it I have 0 interest in yet another fantasy mmo. Especially since cryptic is attached. They are proving to be the king of generic mmos. I'm very dissapointed. Id rather see nwn3 retain what makes it great. I doubt many fans of the first two will be interested in this without the toolset and dm client cryptic and atari are ripping out the heart and soul of nwn and handing us some shallow zombie with the nwn name. Go to hell Atari I won't touch this game and I loved the first two.

Taball

It sounds bad, MMO is not my kind of game style, I never wanna pay montly fee for MMO games any way, so good luck with it, and count me out of this game.

NWN1 and NWN2 is good because folks can build servers/worlds, a MMO is the devleopers world, and a gold mine for few, like Blizzard. MMO is not that exciting, a NWN MMO will not offer many aspect of D&D as do NWN1 and NWN2, where a lot of diff. worlds are build, so I think it will be boring to play NWN MMO.

strippers sydney

Neverwinter Nights was the first massively multiplayer online role-playing game (MMORPG) to display graphics,[1] and ran from 1991 to 1997 on AOL. Neverwinter Nights was followed by a series of progressively more successful graphical MMORPGs, including Ultima Online (1997–present), Everquest (1999–present) and World of Warcraft (2004–present). By 2000 the category was well-established and multiple titles began to appear in North America and in Asia.

The Fool from The Fool Review

As a Neverwinter Nights PW builder and player, It seems to me Atari doesn't seem to understand what really made NWN so popular. I don't believe a Neverwinter Nights MMO will save Atari. Infact, I think it might be what finishes them off. That is, if the rumor is even true.

ALL BONED OUT

Sign me up NOW! Knob gone through the roof when I saw this. WoW sucks to begin with, kiddie game period. NWNMMO I hope will be more towards the hardcore fans of mmorpgs (raids will be interesting) but any which way, I will definetly be picking it up if its true and does come out. Cryptic Studios isn't my favorite dev though so I do hope they step it up a notch and keep me interested in the game for years to come. Knobber won't go down, no matter how hard I try.

Asbendale

Ill say that this just made my day. All too long have we been waithing for a good RP game and if Atari are making plans to start NWN3 server, they can count me in for it, even if ill have to pay.

However there are some things that there have to be included to make this good. First of all Atari should use the base they have of players from NWN1 and NWN2, simply becorse all the contend made by players, could have a great value to the game...imagen that you could bye the game, then if you where a builder you could make your mod and send it to Atari to get it implemented in to the game...that way the world would grow, and pretty much with out too much work from Atari.

Also the DM part is a MUST in the game, that was what made NWN1 so great.

And dont go using an grapic engiene as in NWN2, where builders had a hard time making it work, but also had to sit for hours thinking of how to reduce the lag issue, just make it pretty and simpel.

As for the paying part, well wake up peopel, you pay for most online games, so why should this be diffrent. Atari have to pay there workers aswell as any company, so for me it fine. You use ther server to play on and ofcorse they should be payed for the service.

Jak

As much as I'd love to see an MMO made with Forgotten Realms or Dragon Lance I don't trust Atari or Cryptic. Bioware and Blizzrd simply make the best games. Turbine destroyed DDO with a huge lack of support and LoTR is simply a remake of WoW.

I think WoW will quickly start to lose it's appeal to big releases in the the coming years. The new Star Wars MMO will have a HUGE impact on the market and you can bet Dragons Age will enthrall the NWN fans.

Unless Cryptic really does the game right they haven't got a chance against Star Wars although I'll give anything a try.

Chris Morris

No worries Soth767676. We took care of it.

Soth767676

sorry about the double post

Soth767676

No No No... The ability of any player to become a DM of a persistant world or even making a world in your own vision, THAT is what made NWN and NWN2(albeit less) a success.. Not cookie cutter, same ole same questing and gameplay. The ability for players to generate and create custom content.

Finally what I feel the final nail in the coffin. The worlds made and maintained, custom content generated IS ALL VOLUNTEER AND FOR THE LOVE OF THE GAME!!!... No "pay to play" and cause of this the owners/admins can cut out problem players cause of it. I am guessing in regular MMO's it takes a lot of players complaining before the "problem" player is finally cut free.

Players can go to the PW's that suit their tastes best or even make their own, if they want to put the time and effort in it. Not being force fed what Atari or Cryptic decides for you.

Soap Distant

I'm done with D&D. I will only play it if they update the rules to include Battlemechs. My Elven Rogue/Wizard would be awesome in a 65 tonne Marauder. Sneaking up to backstab an orc with two PPCs and a solid slug autocannon. Could even drop a fireball on the corpse.

Does anyone know if the 4E rules have mechs? This game is looking totally sweet.

superfly2000

This is great......just 5 years to late....

mrfortune

I've been playing 4th Ed D&D for the last year and here is what you all should know about the ruleset:

1. The style of play and power designations are closely aligned with the MMO experience.
2. 4th Ed defines a lot of the undefined parameters existing within earlier D&D editions.
3. Wizards of the Coast has stated in they intend on bringing out a Live Play for pay portal for DM's and players to interact on a virtual gameboard via the web. I'll be curious to see how that application will mesh with an MMO style system.

Tahlki

I don't get why MMO developers must constantly aim to try and pull players away from a well established, ever changing game such as World of Warcraft. In nearly everything I read about MMO's WoW is mentioned in there somewhere.

Blizzard are constantly working on producing more content and the new expansions/patches reflect that. Whilst hardcore RPers (the kind that NWN worlds such as Avlis pull in) are also catered for in WoW on specific servers, there's really something for everyone across the board, and unlike what was mentioned above it's not just about "The Grind".

Whilst Atari have a lot to aim for - working with any of the D&D rules, a frankly ancient system and badly in need of a rehaul or a burial - if they want to try and be even a tiny bit as successful as WoW, I'll be watching this release with interest, along with the new Star Wars game mentioned at E3.

Of course for the consumer more variety = more competition = greater choice = cheaper subscriptions.

Emeraq

I love NwN and NwN 2 but personally I'm tired of FR and I would prefer a Dragonlance MMO!

halzar

Jimjim I was thinking the exact Opposite of you :). I was thinking that if they go with 4.X it would be a complete flop and that they should stick with 3.X as a system. All my groups still use 3.5 exclussively and the people i know who have switched to 4.0 have switched back to 3X , or in some extreme cases gone back to 2E or even AD&D.

To each his own tho but i truly hope any game coming out for DnD stays far away from 4th Edition.

JFK

I will give it a chance, because what choice have I? There are some things that could be done that would make this a fun experience, far beyond and quite different from a 'standard' MMO. If those things are implemented, this might be a great game.
For example, with the money from an MMO, the game could (probably WILL) feature full 3d movement, including climbing (and falling!), flying, swimming, jumping, etc. It could feature mounts, like horses, and dragons, etc. Professionally crafted areas to represent the FR setting (yeah, yeah, 4e whipped it badly, but oh well), and other things I've long desired to see in NWN.
Further, and just as important, if the system allows for DMs -- I mean REAL DMs --, it will automatically have a leg up, way up, over other MMOs. Imagine if they allow DM's to SCHEDULE DMed sessions in the world? So, I schedule my friends and I to run our adventures, with me as DM? I gain the ability to move monsters, placeables, etc. in a temporary instanced set of areas, while using the rest of the regular areas as well. We leave Arabel, travel to Eveningstar, and then to the Haunted Halls (instanced just for our group, and modified by me), to rescue the Duke's kidnapped gardener. Or whatever. ;)
Stop thinking it has to be a clone of any other MMO out there, and start hoping it can be so much more.
I am.

Regards,
JFK

Jimjim

It seems like they should put this effort into making it easier to create/join/contribute to persistent worlds in NWN2. That should be the way of the future, not more cookie cutter MMOery. This would be the perfect community to enable custom module building, etc...

Kameron

Cryptic has a great reputation when it comes to MMOs, but if they're sticking with the 3.x rules, I think this will be a flop. However, given WotC's wholesale abandonment of that rules edition with their launch of 4E, I have a hard time believing any new D&D video games wouldn't use the new rules, especially considering how easily they'll translate to the medium. I guess it all depends on the terms of Atari's licensing agreement with Wizards.

FatGnome

I hated NWN2, loved NWN to death and still do. There are a handful of great worlds to play on, like the aforementioned Avlis, as well as Higher Ground, Aenea, Arabel, Hala, Arkaz... the Gamespy list still shows these worlds with plenty of players at various times. Some of these places have 5,6,7 servers full of content. The community STILL adds custom content and has expanded the original NWN beyond what we all first purchased. Just look at nwn.bioware.com, and you'll see plenty of activity, including the "Guild Registry" where persistent worlds advertise and discuss, and the custom content areas where people are still making new things.

MMO will always be hack and slash and auto-quest. A true D&D experience requires attentive DMs, and players who will compete In Character and work together out of character to make sure they all have a good time.

Sorry Atari, I'm not paying for yet another lousy experience.

halzar

NWN 2 was absolutely horribly implemented for online play . it was an awesome game but was two steps backwards from NWN1 as far as ease of use for online play went. So any on-line aspect will be a HUGE improvement over the travesty that is NWN2.

spool32

At Avlis, or community-developed NWN PW can host up to 400 players... Unless they come up with something to provide live quests and RP, nobody's going to like it. The Grind is done better at WoW, and RP requires live DMs, a good community, and the willingness to remove the difficult players.

Will Bioware kick problem players off their servers? Not likely...

Stick with places like Avlis if you want NWN online. :-)

Terellion

Mmmmm an NVM Based MMO in a decent setting not like the garbage Eberron setting, with lush lore and characters we all grew up with in the D&D world......if they screwed it up though it woud hit the community and they would be hated more than Turbine....

NExUS1g

I'm not even remotely interested. There is already a Dungeons & Dragons MMO by Turbine that has been out for some time. I don't think it's very likely that someone will go up against that. Maybe they will though.

The only thing that would make me look twice at this is if it was a sandbox environment akin to Ultima Online or the persistent world role-play servers on NWN. Something that is drastically different from the games that focus on the cookie-cutter grind-fest to get the best gear. After over 20 years of MMO/Multiplayer experience that's old hat.

Versus

NWN was based on the 3.0 rule set and NWN2 is based on the 3.5 ruleset. That's a bit of a differance as barbarians really got the shaft in this "better" version of the gamerules.

Will this mean that this new game will be based on the 4.0 rule set?

Saerain

Excuse me, 'to be release on year after the other' should read, 'to be released one year after the other'. I am not sure how that happened.

Saerain

First: Cryptic is developing three MMOs to be release on year after the other? What the hell? Do they have hundreds of thousands of employees, billions of dollars, and a studio the size of a small city or what? I'm frightened that Atari is making them churn out three skins of one game.

Second: @Vizzerdrix: Yes. At least, the world needs someone to do it right. May the universe help us should we ever stop trying.

Venture

If true, this shows that Atari just doesn't get it. Most NWN fans like the game for what makes it unique (toolset, DM client), and many I know came to NWN to get away from the MMO grind.

Anonymous

Wrong. I know what their third title is and this isn't it.

Wilibrord

Won't this be just another persistent world? And if so, the EULA of NWN says they can't charge anything for it :-)
This project is doomed from the start.... unless they are building a whole new game and just stick the Neverwinter Nights name to it... either way will be bad..

Vizzerdrix

I have to say I had wished that they would do something like this, but would rather have Forgotten Realms Online. It does come as a little of a disapointment knowing that Bioware wouldn't have their hands on it.

Simon P

Does the world really need another fantasy/medieval MMO?

dunniteowl

I don't think I'll be playing this version of NWN. I did the AOL version back in the day, and it was fun. However, the ideas I have grown up with in playing PnP and designing my own gameworld, then moving into NWN and then NWN2, I am waiting for NWN3 and an MMO it ain't.

Also, I intend to pay for my game once and once only, not monthly. There are plenty of folks out there playing MMOs clearly. There are many, many more NOT playing them. So, count me in the majority of non MMO.

I think an MMO of NWN is a bad, bad idea, for the reasons others have already stated. It's going to kill a community. If not kill it, drastically alter it to something no-one in the current NWN/2 community will recognize.

Count me out of this one.

dunniteowl

Senalaya

That doesn't make much sense. Trying to use the NWN name, which is linked to a rather specific type of game (toolset, story heavy campaign, DM client, enduser-hosted servers, etc) for a MMO isn't adding any benefit over something completely new.
WotC is most certainly going to insist on the use of the D&D 4th edition ruleset, which means that a setting related to the then destroyed Neverwinter doesn't really work anyway.

John T

This is a ridiculously stupid bet.
Not because Crytic isn't good, or because Neverwinter Nights isn't good, but because MMOs are tough to pull off, and Atari's management is essentially clueless.
This is a sad day for both NWN - which is doomed to fail under this setup, and for Atari - though their fate was sealed when they brought on the current incompetent management team.

Rogue

I thoroughly enjoyed every aspect of NWN and believe that Cryptic has a chance at doing this right so long as the 1 aspect remains that made NWN what it was; a well-done epic storyline. I never got tired of it and with all the community created content, cryptic has a lot to pull from.

I don't think that Bioware's lack of involvement will hurt this venture, though we were all sad to see them go.

Qumi

It's just stupid. What about the scripts, modules, toolset and fan base, custom classes and races? This will kill the fan base. Moreover there'll be no logic or heroism in doing quests by so many people, quests that everyone repeats.

Axehilt

What kind of crazy would be hesitant to buy an MMO by Cryptic?

The "weak link" here is AD&D itself: forcing the devs to develop an MMO around AD&D's weak-because-it's-made-for-tabletop RPG mechanics.

AD&D's mechanics do not translate well to MMO form.

Epidemic

This is great news! Cryptic has snuck their hands into the cookie jar on this one, and I have a feeling that this will be a big success!

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About

Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.
Tips and feedback are encouraged at chris.r.morris-at-gmail-com




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