Jonathan Blow disses the WGA videogame awards
Now we know why "Braid" wasn't nominate for one of the Writers Guild videogame awards.
Creator Jonathan Blow puts a good old fashioned beatdown on the WGA videogame awards on his blog, calling them "a membership drive masquerading as an award ceremony."
His reason is that, to be eligible, the credited writers of games have to join the WGA's videogame writers caucus. It only costs $75, but as a matter of principle, Blow, who notes he's not at pro- or anti-union (after all he is self-employed) thinks this is not the way to recognize the best game writing:
I would not mind participating in an award ceremony that is honestly trying to recognize the best in video game writing. When the WGA sat down to create their awards, they could have made this their priority: that the awards would go to the people most deserving, and over time would build a reputation of respectability, giving game writers something real to aspire to. Along with the award nominations they could have sent out a letter saying “Hey, please join our guild; guild membership does not influence the awards in any way, but we feel that we have a positive contribution to make to the game industry.”
Instead, they mandate caucus membership, with the obvious effect that the awards probably won’t go to be best games. So the structure becomes this: you give them a little something by making their guild more powerful, they give you a little something back by maybe giving you an award. It’s just slimy, and if the public were to assume that these awards were chosen based only on quality, then it would be fundamentally corrupt.
In fairness to the WGA, they've never pretended the award doesn't exist, in part, for this exact reason. When the videogame award was announced in 2007, caucus member Micah Wright, who's now the chairman, said, “This is the first time game writers have been honored by their peers in the writing community, and it's an important step toward the WGA's goal of covering everything that moves on a screen."
But that's not all that annoys Blow. He observes that membership in the videogame writers caucus isn't full membership in the Guild, since they don't get to vote, attend membership meetings, etc. It's more of a group affiliated with the WGA than part of the WGA. "[A]pparently, by joining the caucus you are not even a real member of the WGA, because hey, just because we are giving you an award for outstanding video game writing doesn’t mean you are a real writer," Blow adds in an extra jab.
(In fairness to the WGA, it wouldn't really really work for game writers to join since the guild has no jurisdiction in the space, just an optional contract.)
And he's not done yet. He finally notes that the WGA only recognizes games with an explicit "written by" credit. Which doesn't work for "Braid," on which one person did everything and just took "a game by" credit (though Blow postulates, and I think he's right, that the WGA would have easily made an exception for him). "[T]his, and other parts of the application," he writes, "make clear that the WGA is targeting large-team industrially-created games, and that indie games are out of their area of concern; this reinforces to me the notion that this is about business, and money, and union power, rather than being about quality."
Between Blow's arguments and the many publishers that, as I previously reported, didn't submit their games most likely out of anti-union sentiments, the WGA isn't exactly putting together the most representative award. It's totally understandable why the WGA is using the prize as a tool to organize an important industry, but the cost is turning out to be significant.
[For more, check out this article in tomorrow's Daily Variety]






























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