Fieldrunners makes jury duty a breeze
Well "Patapon" didn't work out so well for me today (the story reveals what a moron I am, so I'll skip it), but in the hours I spent with nothing to do in L.A. Superior Court (I obviously wasn't chosen for a jury) I finally played "Fieldrunners."
And wow is it good. I've never particularly gotten into tower defense on the PC; it's just not something I would ever choose to do in my home when I've got a million other options. But when I'm short on options and I need something that works and looks great on my phone, "Fieldrunners' is pretty much perfect. It looks awesome, plays almost flawlessly, and a game that's entirely about placing weapons is perfect for the iPhone's touch screen (luckily it doesn't use the iPhone's clunky tilting sensor -- I'm talking to you, "Spore Origins!"). And because the game is played in waves and has a simple save feature, it's perfect for a device on which you often don't know how long you'll have to play.
Unlike consoles or PCs, which offer an almost unlimited array of game types for an almost unlimited array of situations, mobile devices are severely limited in what they can do and when/how we typically use them. Which is why the fact that "Fieldrunners" is so perfectly suited to the iPhone is its best asset.
True, there's only two maps, but at $5, there's still a lot more enjoyment to be had per dollar here than on many $60 titles.I must have spent a good three or four hours on it today and I honestly am already looking forward to my holiday cross-country flight when I'll have the perfect situation to play some more.









Subscribe to this blog's feed

Recent Comments